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2 years ago
"Starslayer;c-2432932" wrote:"Ratinira;c-2432922" wrote:"Starslayer;c-2432919" wrote:"Ghost666;c-2431886" wrote:
Apparently similar issue...
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/264821/endless-krayt-raiding-is-unsustainable#latest
I truly believe this raid has bad decisions...probably with good intentions behind...the chance to repeat was probably intended to aid players...but the "need" to play manually and the RNG are killing the fun...
I don’t see how RNG is killing the fun. No rng = no decisions while playing manually, you’d just press buttons in the same order everytime once you’ll get your mods right. Doing this twice a week would get really boring very fast.
Don’t retry a bunch of times, get lower rewards sometimes and enjoy the thrill of uncertainty.
What desicions do you make on Dragon based on RNG? I can see only 1: to restart or end up with lower rewards.
But can't say that this is a very fun desicion
I won’t give you a blow by blow report, but especially with Mandos and Tuskens, every battle is different after the opening /shrug
I don't have tuskens so I will just believe you
And my Mandos are mostly R5, so I sit on lower tire, but in there I hasn't noticed any real desision making like "if dragon did A my Armorer has to put beskar on BAM and if dragon did B then beskar should be on Bo".
And things like "on whom put immunity" also wasn't big decision for me, because that is usually the one who will survive the next big hit, there are not much options whom to save and not that it will make a huge difference at the end because 2 characters won't do a lot of damage before next hit anyway.
I know the pattern I should follow and I try to follow it. And if things are going differently - like dragon dazed Candy that usually meant such a drop in damage that its easier to restart.
But maybe I am just a player without imagination that doesn't know how to play Mandos and there is a huge variation of "how to do max damage" plans that I don't see.
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