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BatmansVoice's avatar
BatmansVoice
Seasoned Newcomer
2 years ago

Krayt Max Attempts “bug”

In the live stream they literally said you can do more than 5 attempts. Why are we calling this a bug.? Sounds to me like cG is trying to cuck rewards from folks…

https://youtu.be/XKZoL0gYMR8
  • "MaruMaru;c-2423181" wrote:
    "nfidel2k;c-2423176" wrote:
    "Iy4oy4s;c-2423174" wrote:
    "TVF;c-2423061" wrote:
    "Diego_M;c-2423028" wrote:
    If they want us to have 5 attempts, then change the duration from 3 days to 2 days, it's more then enough time for 5 fights


    Why would that matter


    Because 3 days to do 5 attacks is way too much time. I rather enjoy the current format, 3 days is perfect, 5 attempts a day is perfect.

    This just boils down to another example of CG not doing what they have stated.


    They communicated it four times that I am aware of:
    1. February Road Ahead had a section talking about all new raids would have a maximum number of total attempts per player.
    2. Raid Summary references “Total Attempts” versus “Daily Attempts”. For reference, look at the Krayt summary, then look at a Legacy Raid summary.
    3. Launch day bug reports from meathead included the maximum of 5 attempts per player not working correctly.
    4. The update details also referenced this, stating they already fixed it though.

    If you want to argue that it should be 5/day, no problem. But CG is just going to ignore you if your only point is you think they didn’t communicate it.


    That road ahead gives no details for the submit limit for the new raid, on the contrary it gives the impression limit is the factions. After all, the entire logic of inducing such a limit is "not having to throw your whole roster at a wall" which can't even happen with the other limit. The rationale for faction limit is pretty plausible from designer perspective as they don't want to design around entirety of possible interactions. To help raid launch afk folks by limiting the rushers is pretty plausible as well.

    Why have 2 limits in this raid that meets the same end? If they were to gradually add other factions, it would make sense. Otherwise I don't see any rationale.


    From the Road Ahead, just below the base difficulty section and the second section below the faction information you mentioned:


  • "Itsa_me_Malario;c-2422997" wrote:
    We dont want teams like slkr to solo raids anymore, well you fixed it that by adding ticket counters so its impossible to solo the entire raid with 1 team, so why limit factions? Oh so you can make extra $$$ by making people gear up factions that they dont have gotcha.
    Whats that? We get 5 attempts? Why we already have faction locks in place. Oh its to pervent people from min maxing their scores by taking in smaller teams so everyone in the guild can get better rewards without sinking a lot of relics on useless teams.


    Because they tried to give buffs to specific teams in a unlimited team raid and failed?
  • "Bevel_Lemelisk;c-2423019" wrote:
    Them changing this is not smart. They are what adding 3 more attempts if someone has a full roster? That is not going to break the raid. The way it is now players may gear up those bottom 15 characters to get better scores. Plus it encourages players not to procrastinate. On top of all that you know they are going to break something trying to change it.


    People can use 4 or 3 character as a team to do max scores.
    But I agree that 'bug' shouldn't be fixed.
  • Crispy508's avatar
    Crispy508
    Seasoned Adventurer
    I understand that the intention was always to limit to 5 attempts max, but they should just leave it as is (at least for now), while people are still figuring out strategies and testing characters. It allows me to use my scrubs and see what works and doesn't. Is it that big a deal if we get 5 attempts per day? There's a maximum amount of characters we can use anyway
  • "Diego_M;c-2423028" wrote:
    If they want us to have 5 attempts, then change the duration from 3 days to 2 days, it's more then enough time for 5 fights


    Why would that matter
  • "nfidel2k;c-2423176" wrote:
    "Iy4oy4s;c-2423174" wrote:
    "TVF;c-2423061" wrote:
    "Diego_M;c-2423028" wrote:
    If they want us to have 5 attempts, then change the duration from 3 days to 2 days, it's more then enough time for 5 fights


    Why would that matter


    Because 3 days to do 5 attacks is way too much time. I rather enjoy the current format, 3 days is perfect, 5 attempts a day is perfect.

    This just boils down to another example of CG not doing what they have stated.


    They communicated it four times that I am aware of:
    1. February Road Ahead had a section talking about all new raids would have a maximum number of total attempts per player.
    2. Raid Summary references “Total Attempts” versus “Daily Attempts”. For reference, look at the Krayt summary, then look at a Legacy Raid summary.
    3. Launch day bug reports from meathead included the maximum of 5 attempts per player not working correctly.
    4. The update details also referenced this, stating they already fixed it though.

    If you want to argue that it should be 5/day, no problem. But CG is just going to ignore you if your only point is you think they didn’t communicate it.


    1. Feb RA doesn't state a number, just that attempts will be limited. Different for each raid.
    2. Total attempts: 5. Could be worded better....but thats a nit pic.
    3. Fair point.
    4. Also fair point.
    BUT, if 5 attempts per player were really intended, then why did Waffleking state that if you have 7 teams, you can post 7 scores and neither Crumb or Meat corrected him? Why would he even think using 7 teams was a thing if you couldn't do it?

    Why did the raid launch with this system in place? How did this make it past QA? Seems like it would be really easy to test....but I can believe this one as testing doesn't seem to be a focus anymore.

    "Winterwolves;c-2423177" wrote:
    "Iy4oy4s;c-2423174" wrote:
    "TVF;c-2423061" wrote:
    "Diego_M;c-2423028" wrote:
    If they want us to have 5 attempts, then change the duration from 3 days to 2 days, it's more then enough time for 5 fights


    Why would that matter


    Because 3 days to do 5 attacks is way too much time. I rather enjoy the current format, 3 days is perfect, 5 attempts a day is perfect.

    This just boils down to another example of CG not doing what they have stated.


    It takes a minimum of 3 days to get 90k tickets to relaunch.

    There is a difference between waiting an extra day to get tickets, and waiting an extra day for the raid to finish.

    3 days of the raid running allows for life happening to 50 guild members, giving them another 24 hours to perhaps improve guild rewards. Or you could have 24 hours just waiting for tickets when absolutely no one can do anything, guaranteed.

    When I've been in charge of a group of 50 people (in real life, at a job) it is a very rare week when there is not someone with some kind of drama to deal with.

    Having the raid running 3 days is better.


    Well played. Didnt look at it that way. I agree.
  • "Iy4oy4s;c-2423185" wrote:
    "nfidel2k;c-2423176" wrote:
    "Iy4oy4s;c-2423174" wrote:
    "TVF;c-2423061" wrote:
    "Diego_M;c-2423028" wrote:
    If they want us to have 5 attempts, then change the duration from 3 days to 2 days, it's more then enough time for 5 fights


    Why would that matter


    Because 3 days to do 5 attacks is way too much time. I rather enjoy the current format, 3 days is perfect, 5 attempts a day is perfect.

    This just boils down to another example of CG not doing what they have stated.


    They communicated it four times that I am aware of:
    1. February Road Ahead had a section talking about all new raids would have a maximum number of total attempts per player.
    2. Raid Summary references “Total Attempts” versus “Daily Attempts”. For reference, look at the Krayt summary, then look at a Legacy Raid summary.
    3. Launch day bug reports from meathead included the maximum of 5 attempts per player not working correctly.
    4. The update details also referenced this, stating they already fixed it though.

    If you want to argue that it should be 5/day, no problem. But CG is just going to ignore you if your only point is you think they didn’t communicate it.


    1. Feb RA doesn't state a number, just that attempts will be limited. Different for each raid.
    2. Total attempts: 5. Could be worded better....but thats a nit pic.
    3. Fair point.
    4. Also fair point.
    BUT, if 5 attempts per player were really intended, then why did Waffleking state that if you have 7 teams, you can post 7 scores and neither Crumb or Meat corrected him? Why would he even think using 7 teams was a thing if you couldn't do it?

    Why did the raid launch with this system in place? How did this make it past QA? Seems like it would be really easy to test....but I can believe this one as testing doesn't seem to be a focus anymore.


    The point in the RA was a limited number of total attempts per player, not per day. The Feb RA was almost 3 months before release, so maybe the number wasn’t decided yet. But the system was.

    I can’t answer about Waffleking; I assume you are referring to the live feed which I didn’t watch. But the print communication was pretty clear.

    As for testing, not sure this would have shown up as they would have had to test the raid for more than 24 hours. I doubt they were paying someone to test five attacks then sit around for 24 hours to see if it reset. If they still had the player test program, maybe it would have been caught.
  • "nfidel2k;c-2423186" wrote:
    "Iy4oy4s;c-2423185" wrote:
    "nfidel2k;c-2423176" wrote:
    "Iy4oy4s;c-2423174" wrote:
    "TVF;c-2423061" wrote:
    "Diego_M;c-2423028" wrote:
    If they want us to have 5 attempts, then change the duration from 3 days to 2 days, it's more then enough time for 5 fights


    Why would that matter


    Because 3 days to do 5 attacks is way too much time. I rather enjoy the current format, 3 days is perfect, 5 attempts a day is perfect.

    This just boils down to another example of CG not doing what they have stated.


    They communicated it four times that I am aware of:
    1. February Road Ahead had a section talking about all new raids would have a maximum number of total attempts per player.
    2. Raid Summary references “Total Attempts” versus “Daily Attempts”. For reference, look at the Krayt summary, then look at a Legacy Raid summary.
    3. Launch day bug reports from meathead included the maximum of 5 attempts per player not working correctly.
    4. The update details also referenced this, stating they already fixed it though.

    If you want to argue that it should be 5/day, no problem. But CG is just going to ignore you if your only point is you think they didn’t communicate it.


    1. Feb RA doesn't state a number, just that attempts will be limited. Different for each raid.
    2. Total attempts: 5. Could be worded better....but thats a nit pic.
    3. Fair point.
    4. Also fair point.
    BUT, if 5 attempts per player were really intended, then why did Waffleking state that if you have 7 teams, you can post 7 scores and neither Crumb or Meat corrected him? Why would he even think using 7 teams was a thing if you couldn't do it?

    Why did the raid launch with this system in place? How did this make it past QA? Seems like it would be really easy to test....but I can believe this one as testing doesn't seem to be a focus anymore.


    The point in the RA was a limited number of total attempts per player, not per day. The Feb RA was almost 3 months before release, so maybe the number wasn’t decided yet. But the system was.

    I can’t answer about Waffleking; I assume you are referring to the live feed which I didn’t watch. But the print communication was pretty clear.

    As for testing, not sure this would have shown up as they would have had to test the raid for more than 24 hours. I doubt they were paying someone to test five attacks then sit around for 24 hours to see if it reset. If they still had the player test program, maybe it would have been caught.


    Just watch the clip the OP posted, its short. It makes zero sense to me that he would even have that idea, if it wasnt the case.
  • "Iy4oy4s;c-2423188" wrote:
    "nfidel2k;c-2423186" wrote:
    "Iy4oy4s;c-2423185" wrote:
    "nfidel2k;c-2423176" wrote:
    "Iy4oy4s;c-2423174" wrote:
    "TVF;c-2423061" wrote:
    "Diego_M;c-2423028" wrote:
    If they want us to have 5 attempts, then change the duration from 3 days to 2 days, it's more then enough time for 5 fights


    Why would that matter


    Because 3 days to do 5 attacks is way too much time. I rather enjoy the current format, 3 days is perfect, 5 attempts a day is perfect.

    This just boils down to another example of CG not doing what they have stated.


    They communicated it four times that I am aware of:
    1. February Road Ahead had a section talking about all new raids would have a maximum number of total attempts per player.
    2. Raid Summary references “Total Attempts” versus “Daily Attempts”. For reference, look at the Krayt summary, then look at a Legacy Raid summary.
    3. Launch day bug reports from meathead included the maximum of 5 attempts per player not working correctly.
    4. The update details also referenced this, stating they already fixed it though.

    If you want to argue that it should be 5/day, no problem. But CG is just going to ignore you if your only point is you think they didn’t communicate it.


    1. Feb RA doesn't state a number, just that attempts will be limited. Different for each raid.
    2. Total attempts: 5. Could be worded better....but thats a nit pic.
    3. Fair point.
    4. Also fair point.
    BUT, if 5 attempts per player were really intended, then why did Waffleking state that if you have 7 teams, you can post 7 scores and neither Crumb or Meat corrected him? Why would he even think using 7 teams was a thing if you couldn't do it?

    Why did the raid launch with this system in place? How did this make it past QA? Seems like it would be really easy to test....but I can believe this one as testing doesn't seem to be a focus anymore.


    The point in the RA was a limited number of total attempts per player, not per day. The Feb RA was almost 3 months before release, so maybe the number wasn’t decided yet. But the system was.

    I can’t answer about Waffleking; I assume you are referring to the live feed which I didn’t watch. But the print communication was pretty clear.

    As for testing, not sure this would have shown up as they would have had to test the raid for more than 24 hours. I doubt they were paying someone to test five attacks then sit around for 24 hours to see if it reset. If they still had the player test program, maybe it would have been caught.


    Just watch the clip the OP posted, its short. It makes zero sense to me that he would even have that idea, if it wasnt the case.


    I feel we’re getting off track, so I’m bowing back out. I don’t care personally if it’s 5/player or 5/day, just as long as it’s working as intended. And my only point earlier was that it was communicated, multiple times, so if anyone is arguing that it should be 5/day they aren’t going to convince CG to change it by complaining about the communication.