"Antario;c-2391712" wrote:
"harvestmouse;c-2391566" wrote:
"
GP really isn't accurate in determining how well a player does in GAC. Especially the further they fall, and the less of their GP they can use.
That's only partially true. In the grand schema of the things yes. But if a player has more GP, it means also a larger roster. While that does not necessarily mean they have direct advantage on defense, it could mean a lot for offense if it comes to a slugfest type of match. Some good defense teams might stop 1, 2 or 3 attacks. But they can't hold forever. That does have an effect on the board placement. I for example have a much smaller roster compared to the players I fight. For me it can be a tough decision which teams (apart from GLs) I keep for offense. My opponents usually don't have such problem.
Don't get me wrong. There's no way having more GP is a handicap in a match up, right? It'll never be a disadvantage. GP is relevant in GAC. However, that was taken care of with our starting divisions. If you're competent at your GP, a large GP mismatch in your favour shouldn't be relevant.
However, if 2 players are meeting with a large GP disparity in a lower starting division; GP is also't probably not going to be a good indicator of true GAC power. Either the higher GP player has fallen leagues, whilst still playing every GAC and can't use as much GP (ok yes your scenario will play at times, but that's what makes it a contest), or they're not playing actively and they win depending on which way the winds blowing today.