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Shaolin_Punk_66
9 years agoHero (Retired)
"Moe_Betta;593632" wrote:"ShaolinPunk;593534" wrote:
What applied to "pre-craft" one will also apply to "pre-craft" two; the advantage is short-lived.
Also, this is nothing like the first "pre-craft"; there is no wall keeping anyone from getting mods.
Straight False
Please stop the inane dev defense. This situation is right on par with previous incarnations. And we, as the community and paying base, deserve at least a modicum of respect and truthful communication.
No wall? How long would it take you to fill a team with the mods you want now? In days, please.
Please stop the assumptions and speculations. I "missed out" on both instances identified by the OP. I'm a player, not an employee. This mod adjustment feels nothing like the gear debacle. The communication was giving in multiple dev and game updates. It's not what everyone wanted to hear, but there's nothing that will make everyone happy.
After update, I had enough 1-2* mods to deck out my Arena and GW team. Next day, got my raid team done. So, two days.
Oh you mean, how long did it take to get all 5* on them? Maybe two weeks. Thing is, I could have done it faster. If you want to play for free, that's your choice. "But that's not fair because they got to get a bunch of 5-6* mods for less energy!" Big whoop, anyone who didn't log in during any of the specials missed out on multiple goodies (take the 300K for 3 days for example, or when you used to be able to get double loot from GW, or when....etc, etc, etc.). Missed opportunity by the shopper is not the seller's problem, and I was saying this before I was a moderator, you can go check my record.
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