Forum Discussion
8 years ago
I personally really appreciated the 100% TM gain on Sith Trooper at the start of each battle (Encounter 1). Guaranteeing the character gets to move and showcase the ability is a nice tough.
The difficulty didn't feel harder, other than the clones having higher health pools than the Krennic Empire squads. I did notice a much steeper ramp up that might be challenging for someone who didn't have a really strong team (mid-level players).
Noticed that the abilities were maxed on the showcased character this time around, showing max possible features to those who don't use swgoh.gg. Good change.
I think the Sith bundles are great for anyone with an account 4-6 months old (possibly older, this is just my personal experience). It lets us jump right into the exciting new changes without the daunting gamble of going through a bunch of chromiums. Also, splitting them up so we don't have to pay for characters we already have unlocked/maxed is great. $20 for a single character unlock seems pretty steep, but I'm sure there will be lots of people buying one or two to fill out their Sith collection.
As a mostly F2P player, the individual character bundles are a bit expensive, especially when Droid/Ackbar/etc bundles in the past have been similarly priced with far more return on investment. However, I also really enjoy being able to choose who I invest in (instead of getting some characters I don't care about). While I realize it's uncommon to get the cake and eat it, too, I would personally like to see slightly cheaper prices on single character bundles. While I did buy the Slave I bundle for $40, effectively making Boba and his ship each $20, it was worth it because Slave I is uncommon in fleet shipments and both character and ship are top tier. New characters are untested (though so was Slave I, to a degree), and don't always find their place in the meta (see Krennic and Death Trooper); this applies to decently/heavily reworked characters. Obviously later in the 16 day time frame there will be more experience and public knowledge regarding the reworks, but until then a $20 buy-in is a little steep.
The difficulty didn't feel harder, other than the clones having higher health pools than the Krennic Empire squads. I did notice a much steeper ramp up that might be challenging for someone who didn't have a really strong team (mid-level players).
Noticed that the abilities were maxed on the showcased character this time around, showing max possible features to those who don't use swgoh.gg. Good change.
I think the Sith bundles are great for anyone with an account 4-6 months old (possibly older, this is just my personal experience). It lets us jump right into the exciting new changes without the daunting gamble of going through a bunch of chromiums. Also, splitting them up so we don't have to pay for characters we already have unlocked/maxed is great. $20 for a single character unlock seems pretty steep, but I'm sure there will be lots of people buying one or two to fill out their Sith collection.
As a mostly F2P player, the individual character bundles are a bit expensive, especially when Droid/Ackbar/etc bundles in the past have been similarly priced with far more return on investment. However, I also really enjoy being able to choose who I invest in (instead of getting some characters I don't care about). While I realize it's uncommon to get the cake and eat it, too, I would personally like to see slightly cheaper prices on single character bundles. While I did buy the Slave I bundle for $40, effectively making Boba and his ship each $20, it was worth it because Slave I is uncommon in fleet shipments and both character and ship are top tier. New characters are untested (though so was Slave I, to a degree), and don't always find their place in the meta (see Krennic and Death Trooper); this applies to decently/heavily reworked characters. Obviously later in the 16 day time frame there will be more experience and public knowledge regarding the reworks, but until then a $20 buy-in is a little steep.
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