Forum Discussion
2 years ago
"WookieWookie;c-2400669" wrote:
LV has been out for a year. They won't be able to monetize a buff for him at this point - anyone who wanted his has either already whaled or slow farmed him by now. With a buff they risk him beating Jabba or the LS GL to follow Jabba, which hurts their bottom line.
IMHO they should just call this a loss and learn from the failure of SEE and LV and future-proof debuff based DS GLs going forward. It adds a third non-GL team that can counter LV. They shifted from dispelable buffs to locked thermals with Jabba and I'd imagine they will continue that trend with DS GLs going forward.
Just use LV on Offense like SEE. They are both now countered by tons of cheap teams because their kits have obvious weaknesses (soloing SEE and cleansing vs LV), but they both can still be amazing on offense and LV can consistently beat every GL but Jabba on O (and you have SLKR for that).
I partially agree with you LV and SEE are just useful for offense but if your opponent doesn't put any GL on defense does that make him a valuable asset... thinking of how much resource you've put to unlock LV and gearing/relicing his team.
LV should be better so is SEE but i think they will fix SEE with his lifter unit but when it comes to LV it's not that simple he already has a lifter unit but LV with or without Maul still being countered consistently by a lot of low investment team. I don't think letting it go and waiting for new GLs will fix the problem, right now there is a problem and CG should listen and fix this.
What i'm writing after here isn't just an advice for you, but for all of the players that are playing this game just because they love the universe George Lucas created. You deserve better do not afraid to ask for better, ask for quality this can be a game but you are the purchaser and you have every right to ask the reward for your efforts.
Single players effort to just unlock a GL cannot be underestimated so while we as F2P players try so hard to keep up with the whales there is no shame to ask an adjustment for the product we were promised of it's power.
1. GL + Conquest Counterpart ( LV+Maul, Rey+Ben, JMK+CAT )
2. GL ( LV, SEE, JMK, Jabba, Rey, SLKR, JML )
3. Legendary/Conquest ( GAS, CAT )
4. Marquee ( Fennec, Veers, Nihilus )
CG: As we mentioned in the video, changing characters post launch is a last resort. There needs to be a balance between how consistent a counter is and how powerful the squad they are facing is in comparison. This is not just for squads with GLs, but for any squad that is able to counter another. For a healthy balance to the meta, counters should require a similar amount of resources to the team they can beat, whether that’s mods, gear/relic level, and/or specific units.
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