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Xcien's avatar
4 years ago

Mace Windu Kit Rework

Here is the kit rework for Mace Windu, a formidable Jedi Master and swordsman. It has been some time since he has gotten a rework, so I decided to make one for him. Give any feedback that you have, and I hope that you enjoy it.


Unit Name: Mace Windu
Tags: Light Side, Tank, Leader, Galactic Republic, Jedi, Jedi Council, Fleet Commander
Description: Deadly Jedi Tank that protects allies and exploits enemy weaknesses with Expose and Shatterpoint.

Basic: Vaapad (Omega):
Spoiler
Deal physical damage to target enemy. If Mace is above 50% Health, this attack deals double damage, and inflicts Defense Down for 2 turns. If Mace is below 50% Health, this attack inflicts Expose and attacks again.

Special: Invincible Assault (Cooldown 4) (Omega):
Spoiler
Deal special damage to all enemies and inflict Offense Down for 2 turns. All Galactic Republic Jedi allies gain Offense Up and Speed Up for 2 turns. If any enemies evade or resist the effects of this attack, they take damage equal to 20% of their Max Health, which cannot be prevented.

Special: Smite (Cooldown 4) (Omega):
Spoiler
Dispel all buffs on target enemy, then deal special damage for each buff dispelled. If an enemy is defeated by this attack, or they had no buffs, then deal special damage to all enemies, and increase their cooldowns by 1.

Special: Shatterpoint (Cooldown 4) (Omega):
Spoiler
Deal special damage to target enemy, and inflict Shatterpoint for 2 turns. All Galactic Republic allies gain 20% Turn Meter, and they gain Defense Penetration Up for 2 turns if they are also Jedi.
Shatterpoint: Can't gain buffs or attack out of turn, takes double damage from Mace Windu.

Leader: Champion of the Order (Zeta):
Spoiler
Jedi allies have +30% Offense and 50% Counter Chance. Whenever a Jedi ally attacks out of turn, they gain 10% Turn Meter and gain Defense Up for 2 turns. Whenever a Jedi ally is inflicted with a debuff, they have a 30% chance, doubled if they are also Galactic Republic, to dispel it at the start of their next turn and inflict it on a random enemy.
-Zeta: Jedi allies recover 5% of their Max Health and Protection when they gain a buff. Enemies have -20% Offense and -30% Tenacity. Whenever an enemy attacks out of turn, Galactic Republic Jedi allies gain 10% Turn Meter.

Unique: Master of Vaapad (Zeta):
Spoiler
Mace Windu has +10% Max Health and +15 Defense for each Jedi ally. At the start of each of each of his turns, Mace has a 60% to inflict Expose and Marked on a random enemy, which cannot be prevented or resisted. When Mace attacks an Exposed enemy, he inflicts Vulnerable for 2 turns. Whenever a Jedi ally falls below 50% Health, Mace dispels his debuffs and gains Taunt for 2 turns.
-Zeta: Mace Windu has a 70% chance to inflict Expose and Marked on a random enemy at the start of each of his turns. Whenever Mace attacks an enemy with Expose or Shatterpoint, he gains 25% Turn Meter and recovers 10% of his Max Health.

4 Replies

  • "Lttsumm1743;c-2254837" wrote:
    Shatterpoint....fix this....please. this is way to reliable and applicable, and will cripple any non GL team. I might suggest the application of Shatterpoint being it's own separate ability


    Good idea, I will fix that, and I think I will make it its own ability. Thank you for evaluating.

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