Forum Discussion
9 years ago
"LRMoser;c-1152795" wrote:
I don't think anti Sith would be a great thing for Mace because having characters that specialize vs. one tag gives limited usage. I like the see the rework increase % to expose increase with each level and the level 7 Shatterpoint say:
At the start of each of his turns, mace has a 100% chance to expose a random enemy until the end of his turn. this effect can't be Resisted. in addition, mace gains 25% Turn Meter whenever he attacks an Exposed enemy.
The Zeta I would like to see:
At the start of each of his turns, mace has a 100% chance to expose a random enemy. This effect can't be Resisted or cleansed. While Mace is alive any expose on a character can only be dispelled by being attacked in addition, Mace gains 30% Turn Meter whenever he attacks an Exposed enemy and that enemy loses 25% Turn Meter.
I think these changes will make Mace a very interesting character for the following reasons:
1. This will make him a tank that you will probably want to attack first because facing exposes that can't be dispelled will become a problem fast.
2. We will see a some massive damage with stacking exposes.
3. The TM reduction and gain would make Mace usable in raids.
Feels like resistance will be happy with that :wink:
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