8 years ago
Mace Windu redesign! [FANMADE] updated
| Mace Windu |
Invincible assault (BASIC)
Deal physical damage to target enemy. If Mace is above 50% health, this attack deals 50% more damage, if the target is a sith, this attack deals an additional 50% damage, if the target is exposed, this attack deals an additional 50% damage (overall can stack to 150%). If Mace is below 50% health, recover health equal to 100% of the damage dealt.
Smite (SPECIAL)
Deal special damage to target enemy and remove all positive status effects. If the enemy is a sith, deal additional damage equal to 50% of their protection (not max, this will sorta reflect vaapad in that when the sith enemy gets weaker, so does windu sense he's feeding off their strength). OMEGA: Inflict expose on target enemy for 2 turns (this cannot be dispelled, resisted, or prevented).
Vaapad (LEADER)
Jedi allies gain 30% offense and 12% critical chance, and they recover 10% health when scoring a critical hit. ZETA: Jedi allies gain any offensive abilities sith enemy's have from a leader ability (such as increased critical chance, offense, critical damage, etc.)
NOTE: this doesn't counter Traya directly as she's sort of an endgame reward (at least I feel). And she should still be superior.
Shatterpoint (UNIQUE)
At the start of each of his turns, Mace has a 45% chance to expose a random enemy until the end of his turn. If the enemy already has expose inflict deathmark for 1 turn instead. These effects can't be resisted. In addition, Mace gains 50% turn meter whenever he attacks an exposed enemy.
Invincible assault (BASIC)
Deal physical damage to target enemy. If Mace is above 50% health, this attack deals 50% more damage, if the target is a sith, this attack deals an additional 50% damage, if the target is exposed, this attack deals an additional 50% damage (overall can stack to 150%). If Mace is below 50% health, recover health equal to 100% of the damage dealt.
Smite (SPECIAL)
Deal special damage to target enemy and remove all positive status effects. If the enemy is a sith, deal additional damage equal to 50% of their protection (not max, this will sorta reflect vaapad in that when the sith enemy gets weaker, so does windu sense he's feeding off their strength). OMEGA: Inflict expose on target enemy for 2 turns (this cannot be dispelled, resisted, or prevented).
Vaapad (LEADER)
Jedi allies gain 30% offense and 12% critical chance, and they recover 10% health when scoring a critical hit. ZETA: Jedi allies gain any offensive abilities sith enemy's have from a leader ability (such as increased critical chance, offense, critical damage, etc.)
NOTE: this doesn't counter Traya directly as she's sort of an endgame reward (at least I feel). And she should still be superior.
Shatterpoint (UNIQUE)
At the start of each of his turns, Mace has a 45% chance to expose a random enemy until the end of his turn. If the enemy already has expose inflict deathmark for 1 turn instead. These effects can't be resisted. In addition, Mace gains 50% turn meter whenever he attacks an exposed enemy.