6 years ago
Mace Windu Rework
Mace Windu
Light Side, Tank, Jedi, Galactic Republic, Fleet Commander
Aggressive Jedi Tank with devastating damage if left unchecked
General Stats
- Health: 46,805 (30% increase)
- Protection: 39,209
- Speed: 143
- Critical Damage: 150%
- Potency: 46%
- Tenacity: 47%
- Health Steal: 15%
Invincible Assault (Basic): Deal physical damage to target enemy and inflict potency down and speed down for 2 turns. Then Mace Windu gains Protection Up (15%) for 1 turn. (Damage: 7744 - 8558, increased by 50%)
Smite (Special, Cooldown of 3): Deal special damage to target enemy and remove all positive status effects. Mace Windu deals 30% more damage for each effect removed. If the target has shatterpoint this attack can not be evaded and the cooldown of this attack is reduced by 1. (Damage: 8668 - 9580)
Jedi Of The Republic (Leadership): Galactic Republic and Jedi allies gain +4% Offense and +2% Critical Chance for each Jedi ally, and +4% Max Health and +2% Max Protection for each Galactic Republic ally. Clones receive double the amount of Max Health and Max Protection bonus. When a Jedi scores a critical hit, they recover 8% of their max health, and all other allies gain 5% turn meter.
Shatterpoint (Unique 1): At the start of each of his turns, Mace has a 55% chance to inflict Shatterpoint on a random enemy. In addition, Whenever another ally suffers damage from an enemy, he has a 45% chance to inflict shatterpoint on the attacking enemy. This effect can not be evaded, resisted or dispelled.
Shatterpoint (Debuff): This Unit cannot gain bonus turn meter or attack out of turn. Mace Windu is able to target this enemy regardless of any taunts. If Windu attacks this unit, they lose 20% of their Max Health when hit. If this unit is defeated by Windu, they cannot be Revived. This effect can only be dispelled when this unit suffers damage from an attack.
Vaapad (Unique 2): Mace gains 10% tenacity (stacking to 100%) each time he dispels enemy buffs, gains 5% counter chance (stacking to 100%) whenever he resist a detrimental effect, and gains 2.5% offense (stacking to 100%) whenever he counters an enemy. While Mace has no debuffs, he gains defense equal to his tenacity percentage, an additional 50% health steal and is immune to daze, stun and shock.