7 years ago
Make Royal Guard great again!
https://i.pinimg.com/originals/1d/72/de/1d72de1335627d8b4f2c75ff97f39c19.jpg
Unyielding Defender (UNIQUE) Reworked:
At the start of his turn, Royal Guard recovers 10% of his Max Health and has a 15% chance per debuffed enemy to dispel all debuffs on himself. If Emperor Palpatine is present, he gains Defense equal to 30% of Royal Guard's Max Health and can't be Critically Hit while Royal Guard is alive. In addition, whenever Emperor Palpatine is damaged, Royal Guard gains Taunt for 1 turn, which can't be dispelled or prevented.
(ZETA): Royal Guard gains 10% Tenacity (stacking) for the rest of the encounter when he is Critically Hit.
@CG_TopHat @CG_SBCrumb @CG_Carrie
Unyielding Defender (UNIQUE) Reworked:
At the start of his turn, Royal Guard recovers 10% of his Max Health and has a 15% chance per debuffed enemy to dispel all debuffs on himself. If Emperor Palpatine is present, he gains Defense equal to 30% of Royal Guard's Max Health and can't be Critically Hit while Royal Guard is alive. In addition, whenever Emperor Palpatine is damaged, Royal Guard gains Taunt for 1 turn, which can't be dispelled or prevented.
(ZETA): Royal Guard gains 10% Tenacity (stacking) for the rest of the encounter when he is Critically Hit.
@CG_TopHat @CG_SBCrumb @CG_Carrie