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ARC-CaptainRex's avatar
8 years ago

Marquee Replacement

I'm not a huge fan of marquees. They're way better than before (Aurodium), however, all these marquee's have grown kinda stale.
Now, I'm not a fan of complaining about a problem unless I propose a viable solution to said problem, hence this post.
Thoughts? Maybe we'll come up with something the devs can use.
Personally, I was a fan of the way Wicket and Talzin were released, just not the 2 year 7* model.

29 Replies

  • "scuba;c-1699042" wrote:
    "Ultra;c-1698887" wrote:
    "Zaraos;c-1698882" wrote:
    The reason people don't like marques is because of how their incorporated into TB. If they just removed characters from platoons that were not farmable (Especially ships) I think a good majority of the people who don't like marques would change their minds
    No. That's not why people are complaining its the length of time from the start of marquee until you can get that character to 7 stars


    which is kinda funny considering before marquee and release cadanece the time to 7* was crazy and before marquee it was unknown when they were going to be obtainable any where outside of chromium.

    new characters are going to be in platoons immediately. they have not show any letting up on this. personally I don't care about platoons, think they are dumb any way, however they have are going to have pay walls somewhere and since every marquee is not game breaking arena worthy they have to look somewhere.


    Oh yeah, marquees are way better than before, but years of them have left them...boring :sleeping:
  • Copying a thread of mine from September for relevance.

    I've been posting in the Jango/Marquee thread a bit about a lot of these thoughts, but realized it may be worth starting a new thread. This idea is something I started there, but wanted to flesh out a little bit. It's going to be a long post, and I encourage discussion on improvements, or other ideas that can work toward a similar goal. My intent is to mix my understanding of business, with my compassion as a player.

    The Goal: To add to the Marquee character cadence in a way that relieves the time/burden of farming new characters, without negatively impacting the financial viability of Marquees for the developers

    I know some might disagree with that goal, specifically the financial portion for CG - but this is their business, and ideas that suggest everything be free in one way or another will never work. I think it's time we start working with reasonable considerations, and maybe some progress can be made.

    The Event:
    A daily set of battles (5) that require a random specific faction, rewarding a single shard per battle for a randomly selected character. "Earn Embo Shards by Fighting With Your Resistance Team"

    The Character Shard Pool:
    The 15 most recently released Marquee characters, rotating out as new ones are introduced.

    The Battles:
    Required faction is randomly selected per day
    Character shards are the same across all 5 battles, and are randomly selected per day
    Battle requirement/rewards can be both be re-rolled together for 50 Crystals each time. "Earn Embo Shards by Fighting With Your Resistance Team" could roll into "Earn Bastilla Shards by Fighting With Your First Order Team"
    Free battles can be completed once per day
    Battles can be refreshed once per day, at a cost of 100 crystals per battle
    Battles simply rehashed from the original Marquee battles
    Faction requirements go up in stars required per battle, from 3-7*

    The Math:
    The biggest issue right now is there is a large gap in the cost/time between Marquee release, and farm-able. This presents an awkward situation where you are either a Whale, or essentially F2P, with not much room for the Dolphin/Guppie/Other Fish sort of inclusion.

    7*ing a Marquee Character day one runs somewhere between $300-450, depending on RNG of packs. Very Expensive/Immediate/$1-$1.50 per Shard.

    Once that time is over, you have to wait a few months until shipments, where they cost around $150 but you also need to pay for or wait for shop refreshes and hope that those characters show up. Expensive/Long/$.50 per Shard.

    The F2P option, a few months after that, is to wait for them to go to a hard node or two, and you have to hope RNG works in your favor + balance limited energy to spread among all character farms. Free/Forever/$0 per Shard.

    With this added event, there becomes a middle option between shops and the Marquee packs. With perfect RNG landing the character you want each day, which would never happen, you could get a 7* character in 28 days by refreshing your battles, for $90 worth of crystals. The flip side is that if you have to refresh it each day 15x to get the right character or faction if you don't have the roster depth, you're spending an additional 750 crystals/day on refreshes, and you're getting that character to 7* for $220. Moderate/Moderate/$.32-$.78 per Shard

    Why This Works:
    We all understand that the balance is always time and money. Wanting something soon, it will cost more, wanting it cheaper it will take longer.

    The players who want a character immediately will not be willing to wait 30+ days to get the character they want, so the Marquee packs will still sell to the audience they are currently selling to.

    Those who do not wish to spend any crystals at all, will get a little relief on their farms once they become farmable, as they'll have been getting 5 shards per day for random characters, provided they have the teams in place to beat them. Much nicer starting off at 25/30 or 5/65 instead of 0/30, when you're working with a single hard node farm. Free shards, more content to play (or auto) each day.

    This then provides something to do and a middle ground for the players who don't necessarily want or can't afford a character immediately, but wouldn't mind dropping $150 on them to get them sooner than others.

    Thanks for reading. I hope this can begin conversation about what realistic ideas we can come up with to help bridge the gap in these character releases. I'd love feedback from anyone, CG and Players, about how something like this would be received and any improvements that could be made on it!
  • My issue is not with the event's themselves and the time frame for the release of new character content. I like to see the setting the they put the characters in and what NPC's they bring with them. I have enjoyed the Sith troopers from KOTOR.

    My issue stems from where they are placed after the event. I was not pleased when they said they will no longer add the stores asides from shipments, because they wanted them all to be shard shop currency. The hard node and high energy cantina nodes are not a best fit for all characters. I feel it worked for the better characters that were released like Nihilus and Nest for example. It does not work for characters like Mission Vao and Range Trooper I feel the time investment for those characters (alone, not including use towards Revan) is not worth the effort because they have a very limited niche in the game.
  • While I think that the game is doing a really nice job with character mechanics and art work in recent months, the game modes have become incredible stale. I would like new game modes that awards character shards.

    I think that an individual raid would be fun. It could have multiple tiers of difficult that rewards more shards the more difficult the tier. Think if they would have done that for Revan? Four phases that follows the the KOTRO storyline could have been a nice raid.

    TWs have become tedious because of Bastila and Revan and others. TBs have become a grind. Omega battles are a joke. Quests were poorly executed and pretty much pointless. The list goes on and on. Something new and creative (and fun!!!) that doesn't rely on the guild for rewards as a way to earn shards for new characters would be great.
  • Marquee are fine with me, but I'd like a more fixed timeline and guaranteed hard node drops.
    Release Marquee. In exactly 6 weeks (with an in-game countdown timer) the character becomes farmable. If the character is in a hard node, guarantee 100% drop rate.
  • Whatever happened to the Tournaments, like for Jynn/Shoretrooper/Bistan, or however we unlocked Scarif Rebel Trooper originally? Those were interesting, like a mini arena (and gave reason for having ally points) and gave people insentive to keep playing to get more shards/rewards. Some slight tweaking to that formula could very easily work, like giving gear pieces to gear up the character or omega/zeta mats etc
  • "CaptainRex;d-187579" wrote:
    I'm not a huge fan of marquees. They're way better than before (Aurodium), however, all these marquee's have grown kinda stale.
    Now, I'm not a fan of complaining about a problem unless I propose a viable solution to said problem, hence this post.
    Thoughts? Maybe we'll come up with something the devs can use.
    Personally, I was a fan of the way Wicket and Talzin were released, just not the 2 year 7* model.


    The real question should be - is there any other way to release a freemium toon and make it possible for f2p to get it to 7* faster than it is now?

    Not likely to happen since it doesnt earn them anything. The current model is fine imo. Would i be happier if i could get a 7* toon for free at a faster rate? Sure, but i highly doubt it will happen. Maybe let the 30 shard pack be purchase-able twice or something - gives dolphins a better chance at a faster 7* and earns ea some revenue.

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