DaPowerfulJedi
7 years agoNew Spectator
Master Kenobi Kit Idea
Master Kenobi
Light Side, Support, Galactic Republic, Jedi
Persuasive Strike Basic: Deal physical damage to target enemy and grant a random ally foresight for 2 turns. If all allies have foresight, grant them 20% turn meter.
Hello There Special 1: Dispel all debuffs from Master Kenobi and target ally, and grant them both 100% turn meter, defense up, health steal up, and advantage for 3 turns. Master Kenobi has a 50% chance to inflict stagger for 2 turns on all enemies (doubled for Sith). (Cooldown 3)
Strategist Special 2: Deal physical damage to target enemy and inflict potency down, defense down, and daze for 3 turns. If the target is Sith, they can’t evade or resist this attack and take double damage. (Cooldown 3)
Sith Lords Are Our Speciality Leader: Jedi allies gain +30% defense (stacking) for 3 turns whenever they suffer damage. They recover 10% of their max health when a Sith enemy takes a turn. Sith enemies have -15% potency and critical chance for each Jedi ally.
High Ground Unique: Master Kenobi has +15% evasion and +20% defense (doubled against Sith). For each Jedi ally that is debuffed, Master Kenobi has a 25% chance to inflict ability block for 1 turn on a random enemy at the start of his turn which can’t be resisted. ZETA: Master Kenobi has +100% max health. If Darth Vader (No Armor) is present, the first time Master Kenobi attacks him he is instantly defeated, which can’t be prevented.