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Anakins_Master's avatar
4 years ago

Master Kenobi Kit Idea

Master Kenobi



Unit Name: Master Kenobi
Tags: Light Side, Galactic Republic, Jedi, Leader, Galactic Legend, Attacker

Ultimate: High Ground (Ultimate)
Spoiler
Requires 100% Ultimate Charge to activate. Master Kenobi gains 3% ultimate charge whenever an ally with democracy or protection up uses an ability. Master Kenobi doubles his potency, tenacity, offense, and gains +100 speed. Master Kenobi transforms into Obi-Wan Kenobi. Master Kenobi loses all his special abilitys and his basic ability gains new ability's.
Obi Wan Kenobi

Unit Name: Obi-Wan Kenobi
Tags: Light Side, Jedi, Galactic Legend, Attacker, Galactic Republic

Basic: Lightsaber Attack
Deal special damage to target enemy and inflict offense down and critical chance down on them for 2 turns. Call a random ally with democracy to assist dealing 10% more damage.

Special: Quick Bladework Cooldown: 6
Deal 2x massive damage to target enemy and if they are sith, instantly defeat them. All galactic republic and jedi allies gain democracy for 3 turns. All allies gain potency up for 2 turns.


Basic: Lightsaber Attack (Zeta)
Spoiler
Deal special damage to target enemy and recover 10% health and 5% protection. Gain defense up for 2 turns. This attack can't be evaded and if Master Kenobi has democracy, gain critical damage up for 2 turns.


Special: Quick Bladework (Zeta) Cooldown: 3
Spoiler
Deal special damage to all enemies and inflict daze, and health down (20%) on them for 2 turns. Grant target ally Democracy for 2 turns. Stun target enemy for 2 turns if Master Kenobi already had democacy. Master Kenobi gains Democracy for 2 turns.


Special: Skilled Saber Strikes (Zeta) Cooldown: 3
Spoiler
Deal special damage to target enemy 4 times and gain democracy for 2 turns. Deal special damage again if Master Kenobi already had Democracy. If this attack is evaded, all light side allies gain tenacity up for 2 turns.


Leader: Jedi Master on the Council (Zeta)
Spoiler
All Light Side allies have +20% max health and max protection. The first time each light side ally uses an ability, they also deal damage to the target enemy equal to 10% of thier max health. All light side allies start the battle with tenacity up and critical hit immunity for 2 turns. Whenever an enemy falls below 100% health, they are inflicted with healing immunity for 2 turns. All allies with democracy have an additional 10% max health and max offense.


Unique: Democracy (Zeta)
Spoiler
Dark Side allies can't gain democracy. Whenever an ally with democracy uses an ability, Master Kenobi recovers 5% health. Democracy can't be copied, dispeled, or prevented. Democracy: Gain offense up for 1 turn whenever attacking out of turn. Whenever using an ability during turn, inflict defense down on target enemy for 1 turn. All Galactic Republic and Jedi allies have +10% tenacity and potency if all allies are Galactic Republic and Jedi. All Galactic Republic and Jedi allies gain protection up (100%) whenever an ally falls below 50% health. Master Kenobi is immune to turn meter reduction and tenacity down and has +25% tenacity.


Unique: Galactic Legend (Zeta)
Spoiler
This unit takes reduced damage from precent health damage effects and massive damage effects. They take massive damage from destroy effects (Excluding raid bosses) and are immune to stun effects. This unit has +10% max health and +10% max protection per relic amplifier level and the damage they recive is decreased by 30%.