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4 months agoNew Novice
Mod Management Proposal for future SWGOH Updates
Just want to propose some useful improvements to the game. I hope that someone from the EA Team is reading this and there is a chance these proposal make it into the game for improved game play.
Here are my proposals and I don't think they are too "exotic".
- I just ran into a ingame limit - the game tells me I reached the max number of MOD loadouts, which is currently 200. This is insane. Why is that limited? And why is that limited to such a low number. Meanwhile there are far more than 200 characters available in the game. If I only want to save one preferred loadout per character I cannot do that at the moment. Please increase that number to (for example) double of the maximum number of characters in the game.
- Please provide a counter / number to the ingame mod management tool.
- overall number of mods
- number of mods of each type and class and level (maybe based on the selected filter for example)
- Please increase the overall number of MODs a player can have in his inventory. It is too low.
- With increasing number of characters in the game and various game modes the activity of re-Modding becomes a tedious and time consuming task, which is even more cumbersome due to the aforementioned issues.
- Please provide at least a single button global loadout-assignment in such a way that with one click all (selected) loadouts are assigned to their original (or preferred chars)
- Please make the order of the loadout sheets customizable.
Hope someone else has the same view on that topic or maybe additional ideas to help with the overall mod management and handling in the game.
May the Force....