Forum Discussion
8 years ago
"Nebulous;c-1043582" wrote:"GreenGoblin96;c-1043547" wrote:"Nebulous;c-1043540" wrote:"Drax_77;c-1043528" wrote:
I sometimes run maul and I wish he had 100% chance to daze as some of you think, more often than not it hits on average 2 characters, 4 if you are lucky, all 5 almost never happens.
It Won't apply if the aoe attack is dodged. If the attacked isn't dodged, his potency buff from his unique is suspected to be severely busted. Meaning no amount of tenacity will help (ten up will still work). Otherwise, there is always the 15% resist chance. Furthermore, this also means that maul can be modded without any potency to increase his offensive effectiveness.
I face maul everyday and he ALWAYS lands daze (I've seen it get resisted maybe once or twice for the last week). I don't know if it is WAI, and my GK and Rex have about 80% tenacity.
I face maul daily too. And you shouldn't say "always" and then say maybe once or twice you've seen it resisted. Your 80% tenacity means nothing when he has broken potency reaching into the thousands. Essentially, there will be the 15% resist chance. This means an 85% chance to not resist so we see daze land much more often--but not always.
If this potency bug would be fixed, then we could see daze potentially resisted more and we could see maul users adding potency to his modding which would lower other stats and make maul slightly weaker overall. So that is what I agree to when discussing "fixing" maul's daze.
That's what I'm talking about, his potency is broken. And once in a week is a 99% always. I mean, 5 fights a day, 5 dazes per fight. It's 175 dazes a week, and resisting one or two is practically nothing
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,642 PostsLatest Activity: 20 hours agoRelated Posts
Recent Discussions
- 3 hours ago
- 7 hours ago
- 8 hours ago