Forum Discussion
4 years ago
First, since I usually gripe, I wanted to say that the additional core gear in the Challenges and Daily Activity box is nice and a good addition. They did get that right this time.
In regards to Conquest ... the move to more combat nodes does shift the event towards a more flexible approach. You can almost get to the fourth box just on combat nodes alone. So, that shift does give us a little more flexibility with the teams we can use, and makes us less reliant on the specifics of the feats. That could be a potential positive.
At the same time, it's not clear (to me) what's going on with the data disks. It looks like there's less opportunities to get data disks (both options at any stop and the number of stops), but I'm not sure what the options will be when you get there. If there is less opportunity to get data disks and the rng issue of repeating disks remains, then that could make completing just the combat nodes more difficult ... or it might not.
So, from that standpoint, this shift could be a positive or a negative ... we'll have to see. Personally, I typically get the 4th box and don't expect I'll be pushing hard on the new feats to get beyond that (mostly because I'm not sure I can adequately handle the feats ... and that's fine).
One disappointment is that they still don't give us enough energy to even get from the start node to the last node. I still think that should be a baseline ... if folks want to spend more crystals because they want to get further or improve what they've done it's up to them ... but if you can get through the whole Conquest with your roster and don't need extra energy (and you should be able to simultaneously complete the feats with the right roster) ... that should be one of the benefits of having a strong roster. Also, if they want to give us more opportunities to build our rosters (as with the additional core gear), leaving us with more crystals would help.
Another disappointment is that they don't appear to have reduced the grind ... they've given us more flexibility in the teams with use with the shift to combat nodes ... but that doesn't really change the grind that much (plus, they still left the feats just as grindy as before).
Overall, from the difficulty standpoint, I think we have to wait and see how this turns out. From an enjoyment standpoint, it doesn't appear that they did much to make folks want to play Conquest more because they enjoy it (at least not from my perspective), but I'm sure that those of us that do will be for the "carrot" -- the rewards.
I didn't like the Conquest 7-9 format much and this doesn't look like it did a lot to move the needle, but I'll hold off on a final opinion until after then event ... but I'm not optimistic (I'm trying to be ... but it's hard :wink: )
In regards to Conquest ... the move to more combat nodes does shift the event towards a more flexible approach. You can almost get to the fourth box just on combat nodes alone. So, that shift does give us a little more flexibility with the teams we can use, and makes us less reliant on the specifics of the feats. That could be a potential positive.
At the same time, it's not clear (to me) what's going on with the data disks. It looks like there's less opportunities to get data disks (both options at any stop and the number of stops), but I'm not sure what the options will be when you get there. If there is less opportunity to get data disks and the rng issue of repeating disks remains, then that could make completing just the combat nodes more difficult ... or it might not.
So, from that standpoint, this shift could be a positive or a negative ... we'll have to see. Personally, I typically get the 4th box and don't expect I'll be pushing hard on the new feats to get beyond that (mostly because I'm not sure I can adequately handle the feats ... and that's fine).
One disappointment is that they still don't give us enough energy to even get from the start node to the last node. I still think that should be a baseline ... if folks want to spend more crystals because they want to get further or improve what they've done it's up to them ... but if you can get through the whole Conquest with your roster and don't need extra energy (and you should be able to simultaneously complete the feats with the right roster) ... that should be one of the benefits of having a strong roster. Also, if they want to give us more opportunities to build our rosters (as with the additional core gear), leaving us with more crystals would help.
Another disappointment is that they don't appear to have reduced the grind ... they've given us more flexibility in the teams with use with the shift to combat nodes ... but that doesn't really change the grind that much (plus, they still left the feats just as grindy as before).
Overall, from the difficulty standpoint, I think we have to wait and see how this turns out. From an enjoyment standpoint, it doesn't appear that they did much to make folks want to play Conquest more because they enjoy it (at least not from my perspective), but I'm sure that those of us that do will be for the "carrot" -- the rewards.
I didn't like the Conquest 7-9 format much and this doesn't look like it did a lot to move the needle, but I'll hold off on a final opinion until after then event ... but I'm not optimistic (I'm trying to be ... but it's hard :wink: )
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