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4 years ago
"zatho;c-2310902" wrote:"Kyno;c-2310890" wrote:"zatho;c-2310854" wrote:"TheChild_eats_eggs1;c-2310813" wrote:"Zumwan;d-250945" wrote:
It was communicated that the idea was to make Conquest have less emphasis on feats and more on battle nodes. There was a big increase on the amount of battle nodes. In Normal Mode, at least, the amount of feats hasn't changed. If anything, we now need more battles than before to complete the feats (for example, apply evasion down 30 times in Sector 1 instead of apply Daze 20 times in Sector 4 or 5 the previous time around).
Can we get some more energy so us F2P players (that won't be buying the Conquest Pass +) can play more of a game mode we enjoy, and make meaningful progress in it?
Feats have reduced … but they’re more painful
That was a lie from CG, adding to the endless list from the past. They promised less emphasis on feats. But while the number of feats has been reduced, the number of battles to complete the feats probably even increased.
The breakdown I saw, showed a lower total battle count for feats, and with the cross over it may technically be even lower than that.
Lower battle count for the average player or only for those with highly developed scoundrels and bounty hunters? I think some player may save some battles but most players need more to complete
The battle count was literally a breakdown of feats and how many battles to complete each one, as an individual things for both this set and 7-9.
This has nothing to do with a players roster.
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