Forum Discussion
MasterSeedy
4 years agoSeasoned Ace
After 6 years and hundreds of new characters, doesn't it make more sense to have to battle with more than 1 squad?
Oh, please. As if I use the same squad to take down the Nexu, the Reek, the Acklay, the twice weekly GC, etc, etc., etc.
You also make it seem as if playing GAC was not previously an option.
This change hurts all top5 arena finishers below a certain GP. Now I haven't calculated that exact GP, but I'm sure it's quite a few people. Worse, it is, as others have attempted to explain, full of newer dolphins/ whales/ krakens. Purchasing the HBD will no longer guarantee quick access to 900 crystals/day.
For any thinking (new) player, this dramatically undercuts the value of the HBD. If they sell fewer HBDs, where will the increase in revenue come from? If they lose income, how long will they continue to support the game?
I hate GAC, but I would have played it if they had dramatically scaled up the mod slicing materials available, because that would have made it worth slicing every speed-enabled mod I get, right up to 6-C or so. Right now if it doesn't have sufficient speed you can't wait until hitting 6-C before deciding whether to toss the mod. It's much more common for people to make the decision on whether to sell a mod at 5-A/Gold or even 5-B/Purple.
Doing mod management is simply **not FUN**. I have a large number of relic toons with mods that are mediocre (at best). Working to upgrade them so that I don't have to swap mods as often (again: NOT FUN) would have been a sufficient motivation for me to take GAC more seriously, even though I hate it, because I hate remodding even more and giving out 10x the number of slicing mats would provide me an avenue to do just as much of the things that I like in this game while spending much less time doing things that I hate even more than GAC - mod busywork.
Providing a huge upswing in slicing mats would not only encourage engagement in GAC, it would provide an avenue towards leaving unfun mod management behind. You grow towards not just more power, but more focus on the fun. Because who likes mod management? That's not a game. It's paperwork.
Thinking about these things, there are plenty of ways that the game can be made more fun while increasing incentives towards participating in GAC. The current path, however, isn't one of them. Neither GAC nor SA is made more fun. The rewards are of the same type as before, but more heavily gated by total GP. This isn't progress: it's a heavy hand hauling SA oriented players away from something that they like in the game. The people who loved GAC already would have played it without new rewards (since they were playing it already) and having a sudden increase in slicing mats would have allowed them to potentially become more viable in Arena... at least compared to people who were strong in Arena but not GAC... by providing a dramatically better inventory of mods (up to and including God Mods). Even if you have to fight in SA without the latest toons, you would have the better mods - an appropriate compensatory advantage.
But no. They won't help players have more fun, they will simply insist that players get no rewards unless they do exactly as they are told.
That's not a game. That's a job.
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