Forum Discussion
3 years ago
@CG_Tusken_Meathead @CG_SBCrumb I have real concerns what this means for new/mid game players and where it leaves them in the game.
Relics - Right now players get stuck around G7/8 when they gear characters. The (high) amount of gear and relics needed is something these players will struggle with immensely. Having R5 or even R7 is already very difficult for them, but to have them on so many characters, especially non meta characters is impossible.
This means smaller players with smaller rosters will have a disadvantage.
Datacrons and materials - The better stuff is exclusive to Conquest hard mode or big guild players, so everyone below that will automatically have a huge disadvantage again.
RNG of rolls will put these players again in a disadvantage situation, because they likely will have a harder time to be able to reroll. Nevermind the fact that even these rerolls will be pure RNG. Although this might also apply to bigger players.
Add to that, that Datacrons will only be temporary, even if these smaller players would like to gear up those characters, they will likely not have enough time to even do so before the Datacrons are gone again. To make such a huge investement for something they can only use for a short amount of time and what would derail their current project, means again that they would likely not (be able to) do it.
This all would be maybe ok, if these players would not have to engage in GAC with bigger players. As it is now, GAC is the main source of crystal income for players and these bigger players already have an advantage over the smaller players because of roster size/depth.
GP differences of 3-4M GP + are found on a regular basis throughout all Leagues and with the Datacrons added, it will give these bigger players even more advantage over the smaller/mid game players they are matched with.
How are all the new/mid game players supposed to see or feel that they have a fair chance against their opponents? They see the Gap between them and the bigger players is made even bigger with GP gated characters and Datacrons. All this does is giving them the feeling, that they will never be able to catch up and the gap widens more and more. The more it happens, the more they feel a lack of incentive to even stay in the game and keep playing or to spend money.
Maybe the idea was that they would feel more incentive to spend, but noone is going to spend money if they see that they need at least 2 years of playtime before they are even able to start getting into those modes that will allow them to start getting new/better things, because it will again take time until they have enough to be able to do something with it. I don't think the prospect of needing at least 3 years until you are at that point, without knowing how the game will look then or what else will be added, is a good outlook for any new/smaller or mid game player.
Are there some plans to make it easier for every new/mid game player to catch up and closing the gap a bit more?
Relics - Right now players get stuck around G7/8 when they gear characters. The (high) amount of gear and relics needed is something these players will struggle with immensely. Having R5 or even R7 is already very difficult for them, but to have them on so many characters, especially non meta characters is impossible.
This means smaller players with smaller rosters will have a disadvantage.
Datacrons and materials - The better stuff is exclusive to Conquest hard mode or big guild players, so everyone below that will automatically have a huge disadvantage again.
RNG of rolls will put these players again in a disadvantage situation, because they likely will have a harder time to be able to reroll. Nevermind the fact that even these rerolls will be pure RNG. Although this might also apply to bigger players.
Add to that, that Datacrons will only be temporary, even if these smaller players would like to gear up those characters, they will likely not have enough time to even do so before the Datacrons are gone again. To make such a huge investement for something they can only use for a short amount of time and what would derail their current project, means again that they would likely not (be able to) do it.
This all would be maybe ok, if these players would not have to engage in GAC with bigger players. As it is now, GAC is the main source of crystal income for players and these bigger players already have an advantage over the smaller players because of roster size/depth.
GP differences of 3-4M GP + are found on a regular basis throughout all Leagues and with the Datacrons added, it will give these bigger players even more advantage over the smaller/mid game players they are matched with.
How are all the new/mid game players supposed to see or feel that they have a fair chance against their opponents? They see the Gap between them and the bigger players is made even bigger with GP gated characters and Datacrons. All this does is giving them the feeling, that they will never be able to catch up and the gap widens more and more. The more it happens, the more they feel a lack of incentive to even stay in the game and keep playing or to spend money.
Maybe the idea was that they would feel more incentive to spend, but noone is going to spend money if they see that they need at least 2 years of playtime before they are even able to start getting into those modes that will allow them to start getting new/better things, because it will again take time until they have enough to be able to do something with it. I don't think the prospect of needing at least 3 years until you are at that point, without knowing how the game will look then or what else will be added, is a good outlook for any new/smaller or mid game player.
Are there some plans to make it easier for every new/mid game player to catch up and closing the gap a bit more?
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