Kay Vess Character Concept
Unit Name: Kay Vess
Relic: Nix
Affiliation: Neutral, Attacker
Factions: Mercenary, Pirate, Scoundrel, Smuggler
Attacks and Abilities
Basic: VM-19 Heavy Blaster Pistol
Deal Physical damage to target enemy. This attack deals a status effect depending on the following:
- If the target enemy is a Droid: Stun them for 2 turns, which can't be Evaded or Resisted.
- If the target enemy is Empire: Inflict Daze for 2 turns.
- If the ally in the leader slot is Hutt Cartel: Inflict Stagger for 2 turns.
- If the ally in the leader slot is Crimson Dawn: Inflict Blind for 2 turns.
Special 1: Nix, You're Up (Cooldown: 4)
Inflict Daze on target enemy for 2 turns. Kay Vess then gains Stealth for 2 turns and gains the target enemy's non-unique buffs for 3 turns. If the ally in the leader slot is Hutt Cartel or Crimson Dawn, they gain all of Kay Vess's buffs for 3 turns.
Special 2: Risk It All (Cooldown: 3)
Deal Physical damage to all enemies and inflict Potency Down for 2 turns. This attack deals double damage for each active Hutt Cartel or Crimson Dawn ally. For each critical hit, Kay Vess gains +10% Critical Chance and Critical Damage (stacking, max +100%) until the end of the encounter.
Unique: I Definitely Don’t Like People Spying On Me
Kay Vess is immune to Deathmark and gains 30% Accuracy, Tenacity and Potency for each active Hutt Cartel or Crimson Dawn ally. In addition, Kay Vess starts the battle under Stealth for 2 turns.
Kay Vess ignore Taunt effects during her turn, and she gains a bonus effect depending on the allied leader:
- Hutt Cartel: Kay Vess gains Trusted Agent until the end of the encounter.
- Crimson Dawn: Kay Vess gains Profit (stacking, max 10) whenever she scores a critical hit.
At the start of battle, Kay Vess gains either the Crimson Dawn or Hutt Cartel tag if the ally in the leader slot is either of these factions.
Constructive feedback and suggestions for improvement are welcome