Forum Discussion
3 years ago
My first question: when will the remainder of the gear economy changes be implemented?
My second question: does CG have a plan for managing the expanding complexity and time burden of this game? One of the biggest frustrations I have with SWGOH is the amount of time required every day for an advanced account to complete all the necessary activities to simply keep up. Conquest and the increased importance of GAC have turned this from a game you could play for 20 minutes a day, into a game requiring a significant investment of time to complete all the relevant activities. Datacrons seem to make this problem worse, by significantly increasing the complexity of GAC, forcing you to spend more time researching your opponent and preparing for matchups. I understand some players will enjoy that increased complexity, but for many others with limited time to play it can become a real burden. Is there a plan in place to address this?
My second question: does CG have a plan for managing the expanding complexity and time burden of this game? One of the biggest frustrations I have with SWGOH is the amount of time required every day for an advanced account to complete all the necessary activities to simply keep up. Conquest and the increased importance of GAC have turned this from a game you could play for 20 minutes a day, into a game requiring a significant investment of time to complete all the relevant activities. Datacrons seem to make this problem worse, by significantly increasing the complexity of GAC, forcing you to spend more time researching your opponent and preparing for matchups. I understand some players will enjoy that increased complexity, but for many others with limited time to play it can become a real burden. Is there a plan in place to address this?
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