Forum Discussion
- drathuk916Rising Novice
"Ultra;c-2365745" wrote:
"Bulldog1205;c-2365726" wrote:
Apparently I'm the only one who thinks these sound fun and wants to play GAC again!
Although really CG, you give the strongest characters in the game the datacron abilities? C'mon now. Abilities like Yoda and Ezra look cool and interesting. Galactic Legend datacrons just look ridiculous. Yay, let's use the exact same teams we were using before but let's make the ones that were already OP even crazy stronger!
If you want to give meta toons datacrons, give them something that changes how they can be used. Not necessarily stronger, but simply a different look.
I really enjoyed some of the abilities for non-meta toons
Ezra's datacron ability makes me think what his relic ability would be like
Gaining % damage per allied Relic Level is super cool
Haven’t looked at Ezra’s options specifically but this highlights a significant problem with the system. It really only benefits the characters you already have at relics and more likely already at r5/7. Unlike omicrons where the investment is permanent, if you see a cool datacron for a character you don’t have relic’ed it’s just not worth it. It might not even be worth taking a character from r5 to r7. - M0st1yHarm1essNew SpectatorMy biggest concern is actually not how the datacrons are supposed to work, but the fact that each datacron life cycle is only 3 months. Given CG's track record, there is a fair chance they'll mess up the coding somewhere, every time they release a new datacron. If it's a toon, it's relatively ok to fix it in, say, a month. Not for a datacron.
- justin-marks92Rising NewcomerWhy aren’t you addressing the key issues that the community have been discussing and asking for?
Specifically;
- clarification on the gear crunch and your plans for stage 2, 3, 4, etc.
- Clarification around ships (load outs), characters and GLs for the future (didn’t see a single mention of this)
- also the game isn’t in a state to handle Datacrons, so why now?
Sorry but honestly this is a waste of a road ahead since 99% of it is a feature that was dreaded and thought of as a “not any time soon” feature. Even if it is in fact good, you’re not addressing concerns. It feels like you’re not listening at all and you’re giving no inclination for us to believe you are. Just please respond for once. I don’t want to get to next month, next year, etc and you’re still not showing us anything. "PeachyPeachSWGOH;c-2365751" wrote:
My biggest concern is actually not how the datacrons are supposed to work, but the fact that each datacron life cycle is only 3 months. Given CG's track record, there is a fair chance they'll mess up the coding somewhere, every time they release a new datacron. If it's a toon, it's relatively ok to fix it in, say, a month. Not for a datacron.
This is actually a very big concern, especially given recent history with GAC bugs, having to be cancelled and restarted, and TW bugs. There's several big bugs in the game atm that CG hasn't fixed, and everything new they introduce tends to break something else. Conquest breaking GAC & TB, and even Squad Arena once.
Is the game even stable enough to handle this rotation?- Literally no one:
CG: 8 trillion words - CG didn’t deliver on many previous Road Ahead posts such as simming the Sith Raid, Gear Crunch alleviation, cheaters, bugs and so much more.
How can we ensure we get that same level of commitment on this Road Ahead for Datacons? - LukeDukem8New SpectatorThis is quite possibly the thing that finally gets me to quit. Another farming, rng, ecosystem within a farming rng ecosystem, that goes away after a certain time.
Who in their right mind thought this would be a good idea or even remotely close to what they community wanted??
What I literally learned today is CG has absolutely no idea how to monetize any new concepts or game modes in this game. They only knew how to re-skin game modes, and now they learned how to reskin characters. I really don't have any desire to learn any of this new sh...tuff.
Thanks for the memories, and a long long long 7 years, but I think I am finally out. This isn't remotely close to fun anymore. - DarthGriff89Rising Newcomer
"Ryuseiken;c-2365565" wrote:
Seriously?! Only TWO things in a Road Ahead post?
What about the part 2 of the Gear changes promised almost a year ago?
What about quality of life stuff? No more mod limit on the inventory, pre-set fleets?
A new raid for ships?
A New Game mode maybe? A new map for Territory Battles, like Endor, Coruscant, Scarif, the bathroom in the Death Star, for God sake...
Sometimes I wonder why I keep playing this
A Death Star bathroom map would be kinda sick ngl - pnjunct10nNew SpectatorSure seems like when we look back at what finally killed this game, this is it. Gigantic power creep from a slot machine and massively increased time sink if you somehow manage to still care about the outcome.
- genghisxNew Traveler
"Teron;c-2365716" wrote:
"Dianora;c-2365704" wrote:
"Teron;c-2365703" wrote:
second. all guys, who want more gear for free.. well, you miss a point. this game IS bottleneck. if CG increase amount of gear in ten times(for example) in couple of years almost ALL players will have nothing to gather. just ask yourself: Will u continue to play it after everything is unlocked and when every character is released u can instantly max it and almost every player will be doing the same? well, some guys will continue. most won't. so..yeah they want bottlenecks to be present. yeah, they want u to donate. nothing new here. yeah, they have promised increasing of gear. yeah, nothing is done and it is bad to break a promise. but nothing devastating happened. CG should watch, what they promise (mb that's why there is almost no information about future plans?)))
in less then two years: they gave conquest (u may like it or not, but it is resources. a lot of them), they increased gear amount from challenges, they doubled income of shards for characters, they increased income of crystals for most of the players. it is MUCH easier to develop a character from scratch, then it was before.yeah, when some bottlenecks are removed, then new ones are appearing , because one more time: this game IS bottleneck.
That's not quite how it works. As you keep adding more gear/relic levels you need to make the old stuff easier to obtain so that new players don't see an insurmountable wall and quit immediately. If you look at MSF, Purple gear was very hard to obtain until they added Orange gear and then it became much easier and Orange was the wall. Now Teal is the wall.
The past year has made a lot of purple easier to obtain in general but Kyros are still a huge bottleneck and then there's another painful bottleneck with Circuit Boards and Wiring. There's not even any story in the game (okay, you do feud with the Hutt guy at the fleet table but other than that) so it would be simplicity itself to just add another tier to one or more of the existing tables and toss some Circuit Boards there along with some of the newer characters instead of removing double nodes from JKR requirements for some bizarre reason.
why it isn't how it works?
I tell you this: mk5 stun guns were worse, than kyros for me. they gave me mk5 from challenges -> kyros are problem now. and kyros aren't needed(except for 100 from g12 to g13, which isn't a problem really) for a lot of characters. yeah, they split content a bit, trying to control how new players develop. I don't see any harm here, to be honest. ccb also was never a problem for me, but they gave me conquest, where I can grind g12. now I relic characters faster. now I need more mats. now I have problems with ccb, cos I need more of them. and so on and so forth.
if u remove bottleneck from kyros and low relic mats, than main problem would be mk3 carbanti. what's next? remove it as well? a lot of guys ask for it even now.. remove? than one probably will be able to get character to r5 from scratch within a week, while logging once a day for less then half an hour.honestly, I may be mistaken, but this doesn't sound like a right approach for me.
100 kyros from g12 to 13? I don't know what game you're playing but I wish. Mon Mothma alone requires 500 kyros from g9 to 13.
Like I said in my post which maybe you weren't able to read, you remove the bottlenecks in steps. Currently the top gear level is relic 9 which no one is even bothering with. Ideally, the bottleneck would be somewhere around r7 at this point. If/when they add r 10 then the bottleneck would move to r8. That's how better games handle it.
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