"ChrisZovy;555715" wrote:
Here is a vote and I think there is many of us who like the mods and it is a way for new players to catch the people that have been playing for months. For EA to give in because some of the original players get upset shows short sightedness. This type of anger is not new for enhancements. Supercell made major changes to Clash of Clans. For months everyone said they would leave the game and never come back. They introduced new characters, new levels, completely changed the balance of characters.
But then guess what... New players came, old players came back, and today they are even bigger than before.
I am in the software development space. Many times we have to change our products and the customer doesn't like it. But we have a plan and a reason and people come around. The absolute worst thing to do is try to undo what you have developed. You don't empower you user base you make it a mob.
1. New players will not join
2. Although they have "won" old players will want compensation and will not spend anymore
3. Future development will need the user stamp of approval or you will get this same response again
4. Current players who invested heavily in mods will not be happy when they are nerfed and they will have an actual cause for refund
Have some courage. Weather the storm. From a revenue perspective this game is a minor blink on your P/L but the precedent you are setting letting your product be run by the mob is really going to be what kills your game.
Everyone will be happy for 3-6 months then it will be over.
I respect your point of view and I believe that's how CG/EA is thinking.... The think they can give it time and let it blow over. But all these cash grabs look desperate to me, and they are going to see a large drop in revenues in next 2 months. Then it's highly likely they just hit the off switch in 3-6 months.