"Preemo_Magin;310944" wrote:
"LordAlvert;310917" wrote:
"CPMP;310640" wrote:
I don't even see the point of protection. 95% of heroes couldn't one shot. So instead of nerfing the 3-4 that could, they nerfed everyone, added protection, changed light/side battles, changed/ruined GW, changed challenges and then changed them again, brought new bugs onto play, without fixing the ones that existed since the game release. And in the end, all the weak and useless heroes are still useless. I mean, What The Furnace...All these Wasted resources...
This is all true. Great job fixing the Jedi speed meta that had already been OP countered with dooku lead. Great job making the precrafted problem way worse with the protection. The meta now is gear nine RG daka dooku lead gs and Rey. Maybe a sprinkling of qgj. Yoda is dead from top arena. Jedi are annihilated from arena. Gameplay is RNG hell as much as ever slow grind. You guys are pros Ea: incremental changes. Add tables sure. You are going to anger people when you neuter their hard efforts and or expense. Looking at you Tusken shaman (@EA_Jesse). GS and Rey and DPS are as important as ever. Who sits around after playing last month and though in your offices yoda needed to be neutered after the entire population of games spend months on him. And he was one of 8 toons arena viable. Great now we have 6.
Speaking about DPS, GS is easily obtainable. But FOTP was ritually murdered with the Advantage "upgrade", his regular nerfed to death. This contradicts the stated taming dmg of fast chars vs slow. But get's worst: FOTP is squishy, slow, and now hits like a a berate char. To make things worst to get to 7* you had to spent $800 is equivalent cost for energy and grind hard mode for 5 months. And insult to everyone trusting the game direction stated by the makers.
All slow heroes got nerfed (FOTP became as useless as the rest of them now), while devs stated that they would be getting damage increase.