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9 years ago
"tRRRey;609277" wrote:"Maraxus;609166" wrote:"ripthestage;608744" wrote:
Please... You do not know me, Charlatan does. If you think you need to say something, ask him about me in advance... I was talking about the OP secondaries. t5 +22, t6 +25, t7 +28 max on secondary. It makes leadership, speed mod synergy and the whole speed system a joke. And while offense, critical chance, potency, tenacity and everything was nerfed during the mod nerf, speed secondaries were not. You must admit that because that's a fact. Now if everything was nerfed by 25-30% including the speed synergy bonus but not the speed secondaries, then is it still a balanced system? Really? Tell me about it..."Maraxus;608574" wrote:"SNAKEMAN;608542" wrote:"trillizo_y_uno;608529" wrote:
No offense to the OP, but this sounds like you are whining. Its easy to complain, but not so easy to work up a solution. What is the point of this post, exactly?
Mods allow customization, exactly as intended. I know it sucks for people when their run of the mill QGJ/Rey/RG teams can no longer keep pace. So, here's an idea. Try something else!
For example, if you think Poe going first is THE problem, use Han Solo to guarantee you go first, and stun Poe.
He wasn't using QGJ,Rey,RG if you watched it. And he's not complaing about the team comp. he's complaing about the speed secondary stats and how they were not touched. I'm sure if he swapped Rex as his lead rather than Anakin against a crit team he's be fine.
I personally do the same thing and only keep speed secondary mods on all my arena guys. Which makes the point that it's obviously OP and there is only 1 choice which I'm sure is not there intention.
I totally disagree with Op.
Their are many ways to counter an ultra fast Poe, same way there was with JE before etc...
People need to use their imagination and adapt their mods before complaining that some mods are OP.
Crit damage/ potency/ crit chance / accuracy/ crit resistance are just as important as speed.
Use them correctly !
1) I don't care about knowing you or not, I give my opinion, and I guess I sure can no?
2) I have 10% crit chance on a secondary on a mod... How is that any less valuable than speed...? It's twice what you get from a set!!!
I also have a 9% protection boost secondary... Again how isn't that as valuable as the speed secondary.
The list goes on
So YES you could say some secondaries are too high in EVERY category compared to primaries or leader skills... not only in speed category cause that is a false statement imho...
And to be honest those a really rare so you can't really say they are breaking the game... ! Be patient and you'll get some too one day ...
Sorry but we all know that %crit chance and %protection have nothing on a FLAT speed increase as a SECONDARY stat. Maybe if it was a % increase then it would be more balanced.
Tell me did you farm mods looking for that 10% crit chance secondary or that +20 speed secondary? We all know what stats truly matter and are worth dumping crystals into.
If you don't know how to use crit chance it's not my fault...
Many of my toons are geared more for the crit chance than for the speed... And for them .. 10% crit chance is soooo much better than 20 speed...
So again before crying about one star supposedly being OP, think about very very viable alternatives... There are so many....
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