Forum Discussion
9 years ago
I had a question on point 1.
1. First time rewards for completing Mod Battles and Challenges
Just like it sounds, all our Mod Battles and Challenges will now give players a Mod that’s specific to that Battle or Challenge.
Exactly what does this mean? Does it mean the primary stat will always be linked to the challenge type? e.g. %Offense and Offense for the Offense challenge?
If that's the case, how would one get things like accuracy or protection? Can we get a specific listing of exactly what stats are available with each challenge?
Also, if this is the case, what happens to existing mods with different stat types to the challenge they are found in. E.g. health mod with speed primary stat? Will it change to health? Or will we be allowed to keep it? A lot of resources have already been poured into mods so far, people maxing tens of mods with specific stats. If you are going to force change them, there better be complete transparency and possibly compensation for resources which would have otherwise been spent. Overwhelming majoring of players would have a variety of health mods with many other stats at this point that they have maxed.
1. First time rewards for completing Mod Battles and Challenges
Just like it sounds, all our Mod Battles and Challenges will now give players a Mod that’s specific to that Battle or Challenge.
Exactly what does this mean? Does it mean the primary stat will always be linked to the challenge type? e.g. %Offense and Offense for the Offense challenge?
If that's the case, how would one get things like accuracy or protection? Can we get a specific listing of exactly what stats are available with each challenge?
Also, if this is the case, what happens to existing mods with different stat types to the challenge they are found in. E.g. health mod with speed primary stat? Will it change to health? Or will we be allowed to keep it? A lot of resources have already been poured into mods so far, people maxing tens of mods with specific stats. If you are going to force change them, there better be complete transparency and possibly compensation for resources which would have otherwise been spent. Overwhelming majoring of players would have a variety of health mods with many other stats at this point that they have maxed.