Forum Discussion
9 years ago
Specific content aside, this is probably the most thorough and well delivered dev update in the history of the game. It's nice to see the focus on explanation and thought process, the intentional positive and connective tone, and the real effort at building community with the player base. It is also good to see the clear guidelines for what we should expect and when we should expect it. From a pure process standpoint, bravo!
Hopefully this is a sign of a shift in direction and new and brighter future for the game. Thank you!
As for the specific content -
1) I agree that the magnitude of the change is jarring for many people, but that mods as they stand would likely settle into a very reasonable and understandable mechanic over time. However, given that a change will be released after players have farmed the current mods, and spent millions of credits on them, it is key that the change not harm those who invested, while at the same time not put them at such an advantage that later players have no hope to catch them. You'll likely need to pair a distribution of credits and possibly crystals with the mass Mod nerf in order to achieve this balance, or do something else concrete.
2) The flatter leveling curve and lower drop rate will cause an increased gap between P2P/P2W and F2P on future shards. This is not necessarily a good thing for continuing to grow the game community which many players have professed to quit over the past few days. Additional thoughts on community growth and management might help. Perhaps you can offset this with shape specific mod challenges and other tweaks to make mods more evenly accessible without fully progression blocking them in this way.
The fixed energy to cantina coins ratio is a solid move. Consistency is always positive. The nod to increase the sell price for mods is also a positive.
All in all the specific content is very mixed - it will be interesting to see if the current game community survives or if this acts essentially as a reset with what will eventually be an entirely new player base. If the latter, how large will this new game grow?
Hopefully this is a sign of a shift in direction and new and brighter future for the game. Thank you!
As for the specific content -
1) I agree that the magnitude of the change is jarring for many people, but that mods as they stand would likely settle into a very reasonable and understandable mechanic over time. However, given that a change will be released after players have farmed the current mods, and spent millions of credits on them, it is key that the change not harm those who invested, while at the same time not put them at such an advantage that later players have no hope to catch them. You'll likely need to pair a distribution of credits and possibly crystals with the mass Mod nerf in order to achieve this balance, or do something else concrete.
2) The flatter leveling curve and lower drop rate will cause an increased gap between P2P/P2W and F2P on future shards. This is not necessarily a good thing for continuing to grow the game community which many players have professed to quit over the past few days. Additional thoughts on community growth and management might help. Perhaps you can offset this with shape specific mod challenges and other tweaks to make mods more evenly accessible without fully progression blocking them in this way.
The fixed energy to cantina coins ratio is a solid move. Consistency is always positive. The nod to increase the sell price for mods is also a positive.
All in all the specific content is very mixed - it will be interesting to see if the current game community survives or if this acts essentially as a reset with what will eventually be an entirely new player base. If the latter, how large will this new game grow?
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- CG_Meathead7 months ago
Capital Games Team