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MasterSeedy
2 years agoRising Ace
Interesting thoughts.
I doubt that they'll do commit to such extensive changes, but I did enjoy reading your ideas.
Honestly, I think that this is more likely to be implemented as the long asked-for ship raid. Imagine going fighter v. fighter in p1, facing a pair of corvettes in p2, facing the intact cap ship in p3 (goal: destroy the shield generator), and then trying to take the cap ship all the way out in p4.
It's not at all the same as what you're suggesting, but it does have some good flavours and uses a number of your ideas.
As for mods, I'm not in favour.
But while we're talking ships, it hit me the other day that no matter what their solution to the problem of power creep in ships that bypasses pilotless ships (who have no way to keep upgrading the way you can keep upgrading ships through adding another relic level to their pilots each time a new relic level is released) it's obvious that they should call whatever doohicky they use to keep pilotless ships relevant a "power coupling".
There's so much talk of power couplings in SW that this seems a great chance to incorporate this bit of popular dialog into the game.
I doubt that they'll do commit to such extensive changes, but I did enjoy reading your ideas.
Honestly, I think that this is more likely to be implemented as the long asked-for ship raid. Imagine going fighter v. fighter in p1, facing a pair of corvettes in p2, facing the intact cap ship in p3 (goal: destroy the shield generator), and then trying to take the cap ship all the way out in p4.
It's not at all the same as what you're suggesting, but it does have some good flavours and uses a number of your ideas.
As for mods, I'm not in favour.
But while we're talking ships, it hit me the other day that no matter what their solution to the problem of power creep in ships that bypasses pilotless ships (who have no way to keep upgrading the way you can keep upgrading ships through adding another relic level to their pilots each time a new relic level is released) it's obvious that they should call whatever doohicky they use to keep pilotless ships relevant a "power coupling".
There's so much talk of power couplings in SW that this seems a great chance to incorporate this bit of popular dialog into the game.
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