8 years ago
Mythic Event Discussion
We've just announced our plans for replayable Legendary events, and we call them "Mythic Events". Please use this thread to discuss and leave feedback for the first one: Pieces and Plans Mythic Event....
"AldaisKaroth;c-1385428" wrote:"jhbuchholz;c-1385422" wrote:"AldaisKaroth;c-1385407" wrote:"jhbuchholz;c-1385402" wrote:"AldaisKaroth;c-1385315" wrote:
I've beaten it, but I'll say what I said in the other topic.
You’re fighting at least 3-4 different kinds of RNG. RNG is not difficulty, it is RNG. Gear and mods can help weather the storm, but that’s where RNG #1 comes in; with the AI attacking, are they attacks, or bonus attacks. If they’re attacks, you can build TM, but if they’re bonus attacks, you get an infinite loop where you are unable to generate TM and none of your stats matter. RNG #2 then shows it’s ugly head; there is no way to weather an infinite barrage if they target a single character and refuse to relent. But, let’s say you manage to make it through those. Guess what? RNG #3 decides to show up, by stunning Poe, or R2. Then, finally, RNG #4 comes to the party unwelcomed; do any of your exposes land? There is so much RNG to get past that there really isn’t any challenge, or difficulty underneath. Once Resistance gets its ideal turn, everybody admits that the fight is over.
I feel that this could have been done better. Tone down the RNG and find a way to make it an actual challenge, without bashing our skulls against the curb of random chance.
I'll reply here with what the same reply I provided in the other thread ;)
Get your team up to the recommended specs, G11 with powerful mods, and the RNG goes away.
And, I’ll post the same response I did, there: I beat it. 3 stars, even. I geared my team and had arena quality mods, and the RNG was exactly the same as what I said it was. Your statement is false.
Ahhh, but I said nothing about beating it. I only spoke of the RNG.
SO, please do share how the experience differed. At G11 with powerful mods were any of your characters knocked out or at risk of being knocked out after the initial barrage? We're you unable to recover from Poe being stunned? If you had no exposes land please do share your mod setup and potency stats.
Looking forward to seeing if it's worth adding gear.
Multiple characters knocked out in the initial barrage, to the tune of none of my characters even getting a turn, because they couldn’t generate TM off of the endless bonus attacks.
Poe got stunned semi-often on the initial barrage, either leading to not being able to get any exposes up, or him simply being eliminated.
And, there was one or two occasions where exposes were resisted entirely. That was a smaller pool of RNG, but it did happen. Sadly, I moved my mods back to my arena characters, but I’ll check them in the morning. Can’t always mod for speed AND potency, though. Sometimes it’s one, or the other.