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- Really like this event. Challenging and fresh, and allows veteran players to still enjoy legendary events. I didn’t even get any good mods but I’m happy with it (the potential for better drops in the future is good tho).
- tward9308 years agoNew Spectator
"AldaisKaroth;c-1384182" wrote:
Go figure they’d do it on a weekend, too, so there’s nothing to be done about it. I am NOT happy.
Good thing you used caps on NOT. "Monel;c-1384652" wrote:
"AldaisKaroth;c-1384182" wrote:
Go figure they’d do it on a weekend, too, so there’s nothing to be done about it. I am NOT happy.
Good thing you used caps on NOT.
Made me think if the family guy episode where Peter is the lady in the office that can NOT get sick right now lol!- I just needed to wait until I had the rng left poe alive for his turn and then he exposed the taunter. From there my zFinn team wiped up.
- For those of you having trouble: Tier 3 is difficult, but definitely not impossible. Just keep plugging for good RNG. It took me a lot of attempts, but I ended up 3*ing it. Spamming R2's improvise helps a lot.
- tward9308 years agoNew Spectator
"jhbuchholz;c-1384516" wrote:
I really liked this event and here's why:
It is challenging in a way that highlights the strengths of the Resistance synergies. Sure the loaded TM is a bit gimmicky. And the FO TM gains are unrealistic. But we already know that event characters and teams are tweaked. CG has said main characters, like Thrawn, in the legendary events start with reduced cooldowns. This isn't much different.
So you face a barrage at the outset and an enemy that gains TM very fast. Resistance is great at controlling a battle through TM manipulation. So if you survive the first 20 seconds you have to use the very thing the team is good at to succeed.
And what about that initial barrage? We'll, the event does suggest G11 toons. That seems to be focused on surviving until you can get a turn. If you can do that, which is possible with a little luck at G9 or G10, you can use the mechanic introduced by this event, BB-8's Illuminated Destiny, to rebuild protection and survivability.
It's been suggested that increasing tenacity on the FO team would have been a better way to make this event challenging and I disagree because without the exposes it's just a slug fest. Why even use Resistance at that point? It would be even more RNG dependant. Poe doesn't expose anyone on his first turn? Retreat.
For anyone looking for strategy ideas:
I completed tier 3 with a very mediocre, mostly G9/G10, team on the 4th or 5th try.
G9 zFinn (L)
G12 R2, 260 speed - use smoke screen ASAP to focus attacks on R2
G10 Poe
G10 Trooper
G8 BB-8
R2 is there to take a beating until Poe can go. And his stun is incredibly helpful too. Between him and Finn you can potentially stun everyone. And finally, his AoE Improvise can load the team with TM in a hurry if two or three exposes are present. Other than that it's the typical Resistance strategy.
Thanks for reading!
This strategy worked perfectly, thanks! Didn't lose a character! - We can tell the players that are lying, lol
"CuzzoCuhnobi;d-148629" wrote:
The first order had 21 attacks before my first turn. R2 at 257 speed, Poe at 242. This event is ridiculous and goofy. Please stop with the preloaded turn meter.
I was trying to figure out the speed of FOO, and like you, he’s outrunning my G11 Resistance Team equipped with top tier speed mods."Maebalzurakin;c-1384183" wrote:
Their entire team starts with 100% turn meter. After they all go, with all of their assists, they all still get back to 100% before my team. Tried 5 times now and my guys are all dead before they get a turn.
That’s the issue here. Resistance gets smoked if they don’t go first. Preloaded TM is ridiculous and entirely defeats the purpose of our +100 speed mods."Atlas1;c-1384686" wrote:
"Maebalzurakin;c-1384183" wrote:
Their entire team starts with 100% turn meter. After they all go, with all of their assists, they all still get back to 100% before my team. Tried 5 times now and my guys are all dead before they get a turn.
That’s the issue here. Resistance gets smoked if they don’t go first. Preloaded TM is ridiculous and entirely defeats the purpose of our +100 speed mods.
I use Resistance in Arena and have a good success rate against faster enemy es so long as they don’t have some other gimmick up their sleeve (zeta Maul with Kylo Ren, for example). Most pertinent, I have a good success rate against faster First Order teams. Their damage is spread out, so as long as they don’t take out Poe you’ll be okay.
As to the event, it took me 5 tries (3 with Rey, 2 with R2) and I managed to get it done with my fastest character being Poe, with 170 speed. G11 on Poe, Trooper, and Finn, g9 on R2, and g8 on BB-8.
BB-8 died every time before getting a turn, so basically I did it shorthanded. Try number for I got blasted and retreated. The final attempt had BB-8 die, but other damage was spread out. Finn stunned the Stormtrooper, my Trooper cleared the taunt (omega special), then I stunned Kylo Ren and was able to keep the expose train on its tracks long enough.
Fun battle! Got close with Rey a couple times, normally I use her daze to negate Stormtroopers and Kylo Ren. But with that many debuffs flying around she just won’t cut it.
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