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BTTripleZero's avatar
7 years ago

Nerf? What Nerf? P3 HSR 15 Million Nightsister Damage

https://www.youtube.com/watch?v=j2YVGV38hiU

55 Replies

  • "Line_LeBobcat;c-1653487" wrote:
    What Nerf? This Nerf? @Bulldog1205
    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/183018/nightsister-zombie-rework-begone-paper-hello-fat-mega#latest

    Now when MT or Initiate dies zombie dies instead with MT and initiate remaining alive specifically preventing this team from even getting going. Sure it may be possible still but at a much later turn no more turn 13/14 topples with resurrect.

    But it didn't stop there.... now when you get to the end of the run zombie will die 2x then wont resurrect anymore basically a "damage cap". Anyone running this team knows the HUGE damage comes at the end of the run and especially after getting off to a good start, both the end and the start were made much harder if not impossible under the new zombie kit it seems.


    Zombie will still revive at the end as long as she is G10 or higher. My zombie in that video was G11. She just may get to a point after enrage where she can’t move, which will knock a few turns off the attack cycle while Traya is toppled, but won’t be devastating. She can’t gain taunt after enrage anyways, so it will have almost no impact on surviving past enrage.

    Yes, it will take longer to start, but if you have a paper initiate it won’t harm things too much (ironic huh?). With bonds of weakness stacked already she will die 3 times quickly. Then once the team is set up zombie will be able to stack speed to 100%, allowing for more turns earlier in the round. I’m eager to test this, but I don’t think it’s going to be nerfed.
  • "Bulldog1205;c-1653552" wrote:
    "Line_LeBobcat;c-1653487" wrote:
    What Nerf? This Nerf? @Bulldog1205
    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/183018/nightsister-zombie-rework-begone-paper-hello-fat-mega#latest

    Now when MT or Initiate dies zombie dies instead with MT and initiate remaining alive specifically preventing this team from even getting going. Sure it may be possible still but at a much later turn no more turn 13/14 topples with resurrect.

    But it didn't stop there.... now when you get to the end of the run zombie will die 2x then wont resurrect anymore basically a "damage cap". Anyone running this team knows the HUGE damage comes at the end of the run and especially after getting off to a good start, both the end and the start were made much harder if not impossible under the new zombie kit it seems.


    Zombie will still revive at the end as long as she is G10 or higher. My zombie in that video was G11. She just may get to a point after enrage where she can’t move, which will knock a few turns off the attack cycle while Traya is toppled, but won’t be devastating. She can’t gain taunt after enrage anyways, so it will have almost no impact on surviving past enrage.

    Yes, it will take longer to start, but if you have a paper initiate it won’t harm things too much (ironic huh?). With bonds of weakness stacked already she will die 3 times quickly. Then once the team is set up zombie will be able to stack speed to 100%, allowing for more turns earlier in the round. I’m eager to test this, but I don’t think it’s going to be nerfed.


    Rewatched the video - Your zombie took 1 turn that whole video after surviving damage. Zombie died back to back about 5 times and died 3 times in a row without taking a turn was the most likely outcome it happened about 8 times in the video.

    Once a zombie dies 2x back to back Zombie wont ever taunt again and wont call an assist. Basically it's like your in enrage from the start without a taunting zombie post nerf.

    Zombie taunting and surviving to take a turn seems very very very unlikely now considering the amount of staggers, dazes, and the amount of damage Traya deals on 3 back to back turns, plus bonds on top of it all. All 3 Traya hits landing on a Zombie she wont survive even if she was G14.

    Is this strategy seriously still working, on Heroic? (to all the others who wanna post their 15M SS post nerf, No I don't care that is works on T5)
  • "Line_LeBobcat;c-1654531" wrote:
    "Bulldog1205;c-1653552" wrote:
    "Line_LeBobcat;c-1653487" wrote:
    What Nerf? This Nerf? @Bulldog1205
    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/183018/nightsister-zombie-rework-begone-paper-hello-fat-mega#latest

    Now when MT or Initiate dies zombie dies instead with MT and initiate remaining alive specifically preventing this team from even getting going. Sure it may be possible still but at a much later turn no more turn 13/14 topples with resurrect.

    But it didn't stop there.... now when you get to the end of the run zombie will die 2x then wont resurrect anymore basically a "damage cap". Anyone running this team knows the HUGE damage comes at the end of the run and especially after getting off to a good start, both the end and the start were made much harder if not impossible under the new zombie kit it seems.


    Zombie will still revive at the end as long as she is G10 or higher. My zombie in that video was G11. She just may get to a point after enrage where she can’t move, which will knock a few turns off the attack cycle while Traya is toppled, but won’t be devastating. She can’t gain taunt after enrage anyways, so it will have almost no impact on surviving past enrage.

    Yes, it will take longer to start, but if you have a paper initiate it won’t harm things too much (ironic huh?). With bonds of weakness stacked already she will die 3 times quickly. Then once the team is set up zombie will be able to stack speed to 100%, allowing for more turns earlier in the round. I’m eager to test this, but I don’t think it’s going to be nerfed.


    Rewatched the video - Your zombie took 1 turn that whole video after surviving damage. Zombie died back to back about 5 times and died 3 times in a row without taking a turn was the most likely outcome it happened about 8 times in the video.

    Once a zombie dies 2x back to back Zombie wont ever taunt again and wont call an assist. Basically it's like your in enrage from the start without a taunting zombie post nerf.

    Zombie taunting and surviving to take a turn seems very very very unlikely now considering the amount of staggers, dazes, and the amount of damage Traya deals on 3 back to back turns, plus bonds on top of it all. All 3 Traya hits landing on a Zombie she wont survive even if she was G14.

    Is this strategy seriously still working, on Heroic? (to all the others who wanna post their 15M **** post nerf, No I don't care that is works on T5)


    I’ll find out tomorrow night. Or at least get my first crack at it. Keep in mind my Zombie wasn’t maxed in that video, and modding was an afterthought. I’ve taken my zombie to G12 and out several G12 mods on her, including multiple that give over 6k Health each. At G12 she will also be able to get my top tier mods that have been sliced to G12. She’s been significantly upgraded to deal with the new environment, which of course is exactly what CG was wanting...
  • "Line_LeBobcat;c-1654531" wrote:

    Is this strategy seriously still working, on Heroic? (to all the others who wanna post their 15M **** post nerf, No I don't care that is works on T5)


    I've seen someone pull 9.5 million in heroic. That's enough for me to feel the strategy still works even if it doesnt work as well.

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