crzydroid wrote:You are not obligated to use the disk. I wouldn't say it's necessary at all. It's still possible to farm going through nodes. But it's a nice option.
I can see that. I'd rather have a more 'positively useful' disk, but I see that. Maybe I've added 2+2 and got 9,329,083. However, my interpretation is that in the future when Relic Delta formula is added, it's going to be an issue keeping the opposition alive to complete some feats. My answer is, change these feats instead of adding the ugly ugly-disk. Or maybe.........keep it as it was and don't add Relic Delta at all?
crzydroid wrote:It also doesn't force you to lose. You can still bring instakills.
Not if the feat requires a certain team that doesn't have instakills. Also getting 5 instakills on a team without good instakill chracter synergy plus a good amount of the feats....is a real stretch.
crzydroid wrote:But what is more a waste of energy? Doing all the feats in one battle and timing out, or doing them over multiple battles?
If I 'have to' (from a PvP try-harders perspective) farm bonus nodes for datacron mats, I'm not wasting energy. I can see your point though that I'm not everybody and for a lot, this will make life much easier. However, adding a disk-o-lose and deliberately wasting energy is poor game design. Replace the whole feat with something that doesn't require you to have to do any of this.
crzydroid wrote:There are times where you might intentionally time out while farming feats so as to not waste stamina.
Hmmm, a good and valid point. As somebody with crippling OCD, I dislike starting a Conquest session with characters without 100% stamina. So, again this isn't a problem I have. However, again I admit I am not everybody. Regarding stamina usage, I concede that I'm quite 'niche'.
crzydroid wrote:The only downside I see to it is that it has laid bare the lack of reading comprehension among the player base.
Also a good point.