7 years ago
New matching making algorithm proposal
This might be over simplified but whatever "complicated system" that's in place seems to suck.
Guilds would be matched via 3 criteria:
Total gp of g10+ characters would be the primary matching system.
Secondary would be total gp of characters between g6 and g9.
The final numbers that would be taken into account would be the number of g8+ legendary or greater characters.
Two guilds would be matched if they are similar in all 3 of those categories. If a guild cannot be found that is close to all 3 it will match based on 2 of those 3 categories, with the primary being a must (if the guild does not have characters that would qualify under the primary matching system then the secondary would become the primary). If a guild cannot be matched based on 2 of the 3 stats it will be matched based solely on the primary.
If two guilds can't be matched on any of the criteria then the guild on the lower end would receive a disadvantaged reward payout at the end of the tw. They receive a + reward box for each area they can defend to the end plus 1 extra zeta mat.
Guilds would be matched via 3 criteria:
Total gp of g10+ characters would be the primary matching system.
Secondary would be total gp of characters between g6 and g9.
The final numbers that would be taken into account would be the number of g8+ legendary or greater characters.
Two guilds would be matched if they are similar in all 3 of those categories. If a guild cannot be found that is close to all 3 it will match based on 2 of those 3 categories, with the primary being a must (if the guild does not have characters that would qualify under the primary matching system then the secondary would become the primary). If a guild cannot be matched based on 2 of the 3 stats it will be matched based solely on the primary.
If two guilds can't be matched on any of the criteria then the guild on the lower end would receive a disadvantaged reward payout at the end of the tw. They receive a + reward box for each area they can defend to the end plus 1 extra zeta mat.