"crzydroid;c-1632337" wrote:
I think in game stuff like uniques always calculates off total after mods.
Imperial Stormtrooper is one that I think would get a huge benefit from the new sets.
If that's the case then things change quite drastically. In the math above everything from the "gameplay armor" line onwards changes. Here it is reworked for SiT unique applying AFTER mods.
gameplay armor = 2(1.3989 base defense + 66) / (2(1.3989 base defense + 66) + (85 * 7.5))
= 962.95 / 1600.45 = 0.60
So, what would adding 2 more defense sets (assuming I keep all my secondaries the same) and a defense cross (instead of protection)?
possible armor = 2(2.0164 base defense + 66) / (2(2.0164 base defense + 66) + (85 * 7.5))
possible armor = 1329.74 / 1967.24 = 0.68
Or, 2 defense sets and a defense cross instead of my current 2 health sets and a prot cross would add 8% damage mitigation, at the cost of 20% health and 23.5% protection. Whether this is worth it is going to depend on his health and armor. My gut still says no, but lets check:
#hits til death = (h*mh + fmh + p*mp + fmp)/(d*(1 - a*ma - fma))
so we fill it in:
h = 36,551 (from swgoh.gg) - 5,750 (from g12 and g12+ pieces) = 30,801
I have no % health modifiers on my mods, so mh = 1.2 for 2 health sets, and 1.0 for defense sets
fmh = 1,750 (g12) + 1552 (mods) = 3,302
p = 39372
mp = 1.49 (circle, triangle and secondaries) + .235 for prot, or + 0 for defense
fmp = 764 (mods)
d = dependent variable, will cancel out.
other term: 0.6 or 0.68 depending on the mods, so we have:
#hits til death = 40263 (I checked, this is my actual health) + 68680 (rounding error away from my actual pro) / 0.4d
#hits til death = 272357/d
vs.
#hits til death = 34103 + 59428 / 0.32d
#hits til death = 292284/d
In other words, it is actually worth switching!