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CommanderJaR's avatar
CommanderJaR
New Scout
4 months ago

New Mods

It has been a HOT minute since anything new has been done with mods in the game. So I think it's time to suggest something wild, something that will come with a lot of Hate and some Love!

I'd like to see the game add two NEW Mod sets. Protection and Crit Avoidance!

Protection Mod set would be identical to the Health set.  2 mods to make a "set" then at level 15 gives a bonus of +10% Max Protection.

Crit Avoidance Mod set would be a 4 mod set. 4 mods to complete the set, and then at level 15 would give a bonus of +30% Critical Avoidance. 

4 Replies

  • Lytesaber's avatar
    Lytesaber
    Rising Vanguard
    4 months ago

    Mods do need a rework of sorts. I kind of think that if speed is so important i.e. placing speed mods on a tank character, then just put speed as a secondary on every mod.  I don't even know how many mods I have attained then immediately sold because they don't have speed. Or the flip side of this would be even better.... increase the other stats so that speed doesn't always trump the other attributes. That would allow tanks to get health/protection/ crit avoidance and not worry about speed because the tank can do what a tank should. An attacker can focus on damage and crit chance and not worry about speed. etc.  By having unbalanced attributes that lean heavily on speed, it becomes a chore working with mods. 

  • gsz5j8qhzpb4's avatar
    gsz5j8qhzpb4
    Seasoned Veteran
    4 months ago

    Another bonus of boosting the other attributes other than speed is that it frees you up to really get into what mods were meant to do; modify your characters. I mightily enjoy cooking up a spicy modset and then putting it to good use. The idea that there are "better" sets has always irked me. 

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