"Nauros;c-2405627" wrote:
"StarSon;c-2405624" wrote:
"Nauros;c-2405623" wrote:
"herd_nerfer;c-2405616" wrote:
"Nauros;c-2405613" wrote:
Tell me, how long have you been playing this game? The factions will move, that's pretty much a given, but it ain't gonna be to something more people have. In fact, it will make long term planning harder - instead of a known set of factions to aim for, there will be constant flux and uncertainty.
I think it's safe to assume that any future raids will have one strong factions + stragglers. Krayt allows Hutt Cartel which lots of people have now thanks to Jabba - and many people have at least a couple of Hutt Cartel units thanks to other requirements.
With regard to constant flux and uncertainty, I would echo your own question - How long have you been playing this game? Keeping players off-balance is an established MO. They'll throw a variety of shiny new toons/factions out there and put us in a situation where we have to pick which to work on first. This is classic CG - it doesn't seem in any way different from how they've operated in the past. That's part of the challenge of the game.
The crucial difference is that up to now, the new goals stayed. You work towards the new TB to farm GET3 but once you get there, you have it. With the new Raid system, you work towards the Krayt dragon to get the new currency, but it gets taken away when a new raid comes out. And it seems that new raids will be added faster than before.
Where did it say the new raid currency is taken away when they switch to a newer raid?
In the RA.
"Morgoth01;c-2405626" wrote:
"Nauros;c-2405623" wrote:
"herd_nerfer;c-2405616" wrote:
"Nauros;c-2405613" wrote:
Tell me, how long have you been playing this game? The factions will move, that's pretty much a given, but it ain't gonna be to something more people have. In fact, it will make long term planning harder - instead of a known set of factions to aim for, there will be constant flux and uncertainty.
I think it's safe to assume that any future raids will have one strong factions + stragglers. Krayt allows Hutt Cartel which lots of people have now thanks to Jabba - and many people have at least a couple of Hutt Cartel units thanks to other requirements.
With regard to constant flux and uncertainty, I would echo your own question - How long have you been playing this game? Keeping players off-balance is an established MO. They'll throw a variety of shiny new toons/factions out there and put us in a situation where we have to pick which to work on first. This is classic CG - it doesn't seem in any way different from how they've operated in the past. That's part of the challenge of the game.
The crucial difference is that up to now, the new goals stayed. You work towards the new TB to farm GET3 but once you get there, you have it. With the new Raid system, you work towards the Krayt dragon to get the new currency, but it gets taken away when a new raid comes out. And it seems that new raids will be added faster than before.
Just like you worked on the teams and approach for LSTB, but now there’s a new TB and you need to focus new teams and strategy?
So really there’s no difference between new TB and new raid? ;)
I must have missed the part where it's no longer possible to get GET2 from LSTB.
Ah, I misunderstood your complaint. I agree with your reading that the new currency will move on to whatever the latest raid is, however I still disagree that it's a horrific new mechanic.
My point was, and remains, that for most guilds the goal will be to master the newest content, hence when new content comes out, we develop new teams to fit that content and previously developed teams loose a lot of their relevance.
Personally the teams I used for original Pit, HAAT, HSTR and even CPit have little relevance these days. They were groundbreaking to my account at the time, and lots of the toons still have merit, but not on par with their initial impact. As such, I see no big change.
You could claim that for smaller guilds there will be an impact as they will be slower to move on to the new shiny, which I guess is true. On the other hand, if CG are to be believed, they will still get more rewards overall from the new raid system, they just might be lacking the new currency.
However final point on this is that as CG have stated you do not need to complete the raid to get rewards, any new raid will be much more accessible even upon initial launch to smaller guilds than what we have seen before.
The horrorshow of guilds imploding due to inability to complete the final phase of CPit is something CG aims to remove, so that stability should benefit players more than the single detriment of a new currency will hurt players?