Forum Discussion

TlMMEH's avatar
7 years ago

New raid isn't difficult, its Dum

You made a hundred neat characters, gave them abilities, friends, synergies! It was great.
Then you made a raid that you didn't want people to beat.
So you disabled every kit, combo, and synergy, and made it a pure GP check.
Counter Attacks? NOPE
Assists? NOPE
TM Gain? NOPE
TM Removal? NOPE
Double Tap? NOPE
TRIPLE Tap? NOPE
Attack Fast? NOPE
Rezzes? NOPE
Buffs? NOPE
Debuffs? NOPE
Triggers? NOPE
Heals? NOPE
The only reason expose was working was because it didn't count as an attack, but that's about to be gone too.
So is the raid difficult? Yea. That was your goal. But there are a hundred different ways to make a raid difficult without taking away every aspect of what makes the heroes we are using fun.
Nobody wants to slam their head against a wall 5 times a day getting 1m damage each by essentially white hitting and not using any abilities except the three provided by the raid itself.
With that in mind, Time consuming =/= Difficult. Anybody can beat T6. It is a battle of attrition. Just throw in your best 5 squads and push auto every day for a week or a more. But if we are all essentially doing a Territory Battle length endeavor with this raid, maybe the rewards should be on par with that, rather than on par with a Pit Raid that we complete on auto in 4 minutes.