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winterwolves
3 years agoRising Scout
"Tellithowitis;c-2395240" wrote:
The time scales for the average player to even access this are absurd, for the free to play this is essentially something we will most likely NEVER, be able to access. Like it would require multiple lifespans of play time for a relatively new player to get multiple teams to relic 9. Meanwhile the gear changes left gear 12 pieces and kyros out of the changes, as if 9 levels of relic farming is so easy once you get to level 13... Nobody is asking for the TB to be easy or to allow us to get to it day 1, I just don't think that making it so I access it when I have a full set of grey hair makes a lot of sense either
What timescale are you using? The rate of development of this game is faster and faster. When I started playing it took a full year to get my first journey character, CLS, and I remember working out a 3 month plan to get him one zeta ability. One.
My assumption is that the reward crates will lean towards g13+, allowing guilds who start getting stars to get more and more teams up.
Why are people looking at the r9 requirements at all? They are not part of the plan I've made for my guild. Neither are r8. I don't even expect to need many full r7 teams.
R5 will be tough for some. That is what the progression through Hoth and Geonosis will still be there for.
Personally, I think it would be better without the relic level lock-out, but the sky isn't falling. If the relic lockout wasn't there, players wouldn't be able to get any more rewards. The battles will be too tough. They flat out said higher relic levels than the minimum, and great mods will be needed.
Are they supposed to make new content that end game players and long time spenders find trivial? No, they need their just-enough-frustration-to-encourage-spending system to roll on.
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