Forum Discussion
4 years ago
"Tellithowitis;c-2397781" wrote:"nomad1988;c-2397778" wrote:
@Tellithowitis - you need to read before you rant ‘homie’. I’ve only been playing for 2.5years, haven’t spent a penny and haven’t had my GLs for ‘years and years’. I got SEE late last year and JMK about two months ago. This is my .gg for reference https://swgoh.gg/p/117269921/ . This isn’t about gating people for ‘years and years’ behind impossible grinds, it’s about choosing what you can achieve. There’s lots of legendaries I haven’t even started thinking about for that reason.
You need to take a serious reality check though, and understand that CG are a business. Their game needs to make them money. They achieve this by having players spend money to speed up the grind. If you don’t want to pay you don’t have to, but if you want to ‘catch up’ there is a mechanic. It’s pounds sterling, euros or dollars. Pick your currency.
I read very well and I was just referring to those people you said it would be disrespectful and a slap in the face from a general standpoint.
CG is a business but that has nothing to do with how catch up mechanisms work. Before relics CG could not make money off of relics. Before datacrons CG could not make money off datacrons, before g12 finishers CG could not make money on gear 12 finishers. Before kyrotech CG could not make money on kyrotech. CG made money on shard, mods, purple gear etc.
My point is, as more and more gear was added to be game, relics 1-7, then 8-9, then datacrons etc. CG has expanded their money making avenues by a significant amount, normally the new avenues would replace the old, that's how most games work, but instead what we saw is that CG is monetizing on all levels. It doesn't matter we got kyro, carbantis were always a choke point. It doesn't matter we have relic 6-9, gear 12 finishers are still a choke point. Despite having more ways to monetize the game now, they old ways still persist and most games simply don't do that.
We can all agree that gear 12 characters are useless. Gear 12 is to high relic teams the equivalent of what gear 8 was to gear 12+, yet it used to be very easy to get to get past 8 than it is to get past 12. With everything requiring relic 3 minimum it should be a lot easier to get to gear 13 than it is and even if most players could easily get to gear 13 CG would still have multiple avenues for revenue.
If more and more people could access relics then the need for datacrons would increase, the need to buy higher relic levels mats and signal data would increase, the need to get back to mod farming and optimizing would increase. And let's not forget there are a LOT of characters in the Star wars universe who aren't in the game right now and CG can add, lots of marquee events they can make a ton of money from. And as more and more shows are being released by Disney that number will only grow.
Being so hellbent on making GLs so hard to access years later and making it so hard to get to gear 13 is so pointless.
They ARE adding catch up mechanics. They've BEEN adding catch up mechanics. In the future, they'll add more catch up mechanics. The fact that the catch up mechanics aren't fast enough for you doesn't mean that they don't exist. It's WAY faster now than it used to be. If you want a roster like Ahnaldt, spend money like Ahnaldt - that's a catch up mechanic that has been in the game since day 1 and as you can see from his streams, it's pretty effective and orders of magnitude faster than even the very fastest f2p players. Spend or farm and be patient like the rest of us that can't spend that kind of money on the game. Those are literally your only two options outside of quitting.
The game is slow. The game has always been slow. It's intentionally slow. For a lot of players a good portion of the fun in this game is developing a plan for their own roster growth and executing it - then watching over time as their roster grows and they hit milestones - which usually leads to better rewards somewhere which leads to faster roster growth.
I feel like you don't really understand this game. There's more to it than PVP matches. If all you want is PVP there are probably other games out there that are better suited to you. The folks at the top of Kyber 1 - most of them paid for the privilege to be there and the ones that didn't spent years building their roster.
As an aside, I'm pretty sure MAW (or CAW? I forget which guild Ahnaldt is in) got 36 stars. Ahnaldt mentioned it on one of his recent videos - that was the MAX that any guild got according to him. This is the whaliest of whale guilds - the krakeniest of kraken guilds - I could be mistaken, but I'm pretty sure the name literally means, "Money Always Wins". That's the standard that you're chasing. I hope your pockets are deep.
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