Forum Discussion
7 years ago
Ok, this has 0 chance of happening, but I’m going to throw out an old idea of mine just for fun.
Planetary Wars (Short Version):
There are thousands of planets created and these planets give different rewards and different quantities. It could be gear, character shards, abilities mats, whatever. These rewards are earned whenever your guild conquers a planet and for every X hours you control a planet.
Attacks are earned like raid tickets. When you attack a planet you must first defeat all of their ship blockade, then defeat their ground units. This is done basically exactly like Territory Wars, except any ship that is defeated loses its ground units.
Once you conquer a planet you then setup your defense. Any units set on defense cannot be moved for X hours or until they are defeated. Any units on defense cannot be used to go attack other planets. Guilds can only control 1 planet of a specific resource type, but they can control as many different planets as they like. The more planets they control, the more spread out their defenses are, and the easier they are to be attacked.
You could continually add/cycle through new characters on planets and let guilds battle it out to control them.
Planetary Wars (Short Version):
There are thousands of planets created and these planets give different rewards and different quantities. It could be gear, character shards, abilities mats, whatever. These rewards are earned whenever your guild conquers a planet and for every X hours you control a planet.
Attacks are earned like raid tickets. When you attack a planet you must first defeat all of their ship blockade, then defeat their ground units. This is done basically exactly like Territory Wars, except any ship that is defeated loses its ground units.
Once you conquer a planet you then setup your defense. Any units set on defense cannot be moved for X hours or until they are defeated. Any units on defense cannot be used to go attack other planets. Guilds can only control 1 planet of a specific resource type, but they can control as many different planets as they like. The more planets they control, the more spread out their defenses are, and the easier they are to be attacked.
You could continually add/cycle through new characters on planets and let guilds battle it out to control them.
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