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Basanovbeni's avatar
4 years ago

Nightsister Merrin fankit V2

Trying to work out some varying ideas I got for her and I wanted to share my idea I had for the second version of her Kit I have made so far (I made one quite a while ago). I hope you enjoy the read and that I earn your honest feedback!

UNIT NAME: Nightsister Merrin
ALIGNMENT: Light Side
CATEGORY: Attacker(AGI), Nightsister, Leader

Offensive specialist who empowers her allies by manipulating life and death around the battlefield

Basic: SOUL FIRE
FINAL TEXT: Deal special damage to the target enemy and remove 10% Turnmeter. If the target enemy is already debuffed, deal +30% damage. If the target enemy is inflicted with Plague, remove 20% Turnmeter instead which cannot be resisted. This Ability cannot be evaded.

Special 1: LOST MAGICK (Cooldown 4)
FINAL TEXT: Dispel all buffs on all enemies, then deal special damage to all enemies and inflict Plague for 3 turns. If an enemy already has Plague, this Ability will ignore their protection. For each stack of Fire of Life Merrin also inflicts the primary target with Plague for 3 turns. If this Ability defeats at least 1 enemy, Merrin gains a stack of Fire of Life.

Fire of Life: Enables different effects for Merrin depending on the situation. See Fires of Dathomir for additional information.

Special 2: VENGEANT MAGICK (Cooldown 4)
FINAL TEXT: (Zeta) Deal special damage to the target enemy and inflict the target enemy with Plague for 3 turns which cannot be evaded or resisted. If this Ability is used while Merrin has at least 3 stack of Fire of Life, she deals bonus damage based on 30% of the targets max health, increased by +15% for each subsequent stack of Fire of Life.

If this Ability defeats an enemy, all enemies are inflicted with Plague for 3 turns which cannot be resisted, revive one random defeated ally at 50% Health and turnmeter. Nightsister allies are revived at 100% Health and gain a Bonus Turn instead.

Leader: LAST OF THE SISTERS
FINAL TEXT: (Zeta) All allies gain +30% Max Health and Max Protection.

Whenever Plague expires on an enemy, all Nightsister allies gain +10% Turnmeter and +3% Max Health (Stacking) until the end of the Encounter. Whenever an enemy uses a special ability during their turn while they are inflicted with Plague, the weakest Nightsister ally recovers 20% Health and Protection.

Whenever an ally is defeated, all enemies are inflicted with Plague for 3 turns and all other Nightsister allies gain bonus offense equal to 2% of the defeated ally's Max Health.

Unique: FIRES OF DATHOMIR
FINAL TEXT: (Zeta) Whenever a Nightsister ally is defeated or the enemy in the leader slot uses a special ability, Merrin gains 1 stack of Fire of Life.

Whenever Merrin gains Fire of Life, she recovers 5% Health and Protection and gains +10% Potency and Health steal per stack. For every 4th stack gained, Merrin also gains +5 Speed (Up to +100).

Whenever an ally is revived, Merrin consumes a stack of Fire of Life and gains +25% Offense (Stacking) until the end of the Encounter.

Merrin cannot be targeted by enemies inflicted with Plague as long as at least one other Nightsister ally is active.
  • "AhnaldisGOAT;c-2285272" wrote:
    The +25% Offense seems too OP when you factor in NS zombie. From the wording, when Zombie dies, Merrin would gain 1 stack of Fire, then immediately consume it when she revives. Combine with SLKR Daka Zombie cheese, and…
    I’d say it needs a nerf.


    I see. Now that I think about it, you are right. I think reducing it to 10% should be fair
  • New NightSister please, possibly from Conquests or a GL. Merrin is one that has been asked for, also BH Ventress, not just some stupid skin in a game mode. An actual real character. Make Sisters viable again