4 years ago
Nightsister Merrin fankit V2
Trying to work out some varying ideas I got for her and I wanted to share my idea I had for the second version of her Kit I have made so far (I made one quite a while ago). I hope you enjoy the read and that I earn your honest feedback!
UNIT NAME: Nightsister Merrin
ALIGNMENT: Light Side
CATEGORY: Attacker(AGI), Nightsister, Leader
Offensive specialist who empowers her allies by manipulating life and death around the battlefield
Basic: SOUL FIRE
FINAL TEXT: Deal special damage to the target enemy and remove 10% Turnmeter. If the target enemy is already debuffed, deal +30% damage. If the target enemy is inflicted with Plague, remove 20% Turnmeter instead which cannot be resisted. This Ability cannot be evaded.
Special 1: LOST MAGICK (Cooldown 4)
FINAL TEXT: Dispel all buffs on all enemies, then deal special damage to all enemies and inflict Plague for 3 turns. If an enemy already has Plague, this Ability will ignore their protection. For each stack of Fire of Life Merrin also inflicts the primary target with Plague for 3 turns. If this Ability defeats at least 1 enemy, Merrin gains a stack of Fire of Life.
Fire of Life: Enables different effects for Merrin depending on the situation. See Fires of Dathomir for additional information.
Special 2: VENGEANT MAGICK (Cooldown 4)
FINAL TEXT: (Zeta) Deal special damage to the target enemy and inflict the target enemy with Plague for 3 turns which cannot be evaded or resisted. If this Ability is used while Merrin has at least 3 stack of Fire of Life, she deals bonus damage based on 30% of the targets max health, increased by +15% for each subsequent stack of Fire of Life.
If this Ability defeats an enemy, all enemies are inflicted with Plague for 3 turns which cannot be resisted, revive one random defeated ally at 50% Health and turnmeter. Nightsister allies are revived at 100% Health and gain a Bonus Turn instead.
Leader: LAST OF THE SISTERS
FINAL TEXT: (Zeta) All allies gain +30% Max Health and Max Protection.
Whenever Plague expires on an enemy, all Nightsister allies gain +10% Turnmeter and +3% Max Health (Stacking) until the end of the Encounter. Whenever an enemy uses a special ability during their turn while they are inflicted with Plague, the weakest Nightsister ally recovers 20% Health and Protection.
Whenever an ally is defeated, all enemies are inflicted with Plague for 3 turns and all other Nightsister allies gain bonus offense equal to 2% of the defeated ally's Max Health.
Unique: FIRES OF DATHOMIR
FINAL TEXT: (Zeta) Whenever a Nightsister ally is defeated or the enemy in the leader slot uses a special ability, Merrin gains 1 stack of Fire of Life.
Whenever Merrin gains Fire of Life, she recovers 5% Health and Protection and gains +10% Potency and Health steal per stack. For every 4th stack gained, Merrin also gains +5 Speed (Up to +100).
Whenever an ally is revived, Merrin consumes a stack of Fire of Life and gains +25% Offense (Stacking) until the end of the Encounter.
Merrin cannot be targeted by enemies inflicted with Plague as long as at least one other Nightsister ally is active.
UNIT NAME: Nightsister Merrin
ALIGNMENT: Light Side
CATEGORY: Attacker(AGI), Nightsister, Leader
Offensive specialist who empowers her allies by manipulating life and death around the battlefield
Basic: SOUL FIRE
FINAL TEXT: Deal special damage to the target enemy and remove 10% Turnmeter. If the target enemy is already debuffed, deal +30% damage. If the target enemy is inflicted with Plague, remove 20% Turnmeter instead which cannot be resisted. This Ability cannot be evaded.
Special 1: LOST MAGICK (Cooldown 4)
FINAL TEXT: Dispel all buffs on all enemies, then deal special damage to all enemies and inflict Plague for 3 turns. If an enemy already has Plague, this Ability will ignore their protection. For each stack of Fire of Life Merrin also inflicts the primary target with Plague for 3 turns. If this Ability defeats at least 1 enemy, Merrin gains a stack of Fire of Life.
Fire of Life: Enables different effects for Merrin depending on the situation. See Fires of Dathomir for additional information.
Special 2: VENGEANT MAGICK (Cooldown 4)
FINAL TEXT: (Zeta) Deal special damage to the target enemy and inflict the target enemy with Plague for 3 turns which cannot be evaded or resisted. If this Ability is used while Merrin has at least 3 stack of Fire of Life, she deals bonus damage based on 30% of the targets max health, increased by +15% for each subsequent stack of Fire of Life.
If this Ability defeats an enemy, all enemies are inflicted with Plague for 3 turns which cannot be resisted, revive one random defeated ally at 50% Health and turnmeter. Nightsister allies are revived at 100% Health and gain a Bonus Turn instead.
Leader: LAST OF THE SISTERS
FINAL TEXT: (Zeta) All allies gain +30% Max Health and Max Protection.
Whenever Plague expires on an enemy, all Nightsister allies gain +10% Turnmeter and +3% Max Health (Stacking) until the end of the Encounter. Whenever an enemy uses a special ability during their turn while they are inflicted with Plague, the weakest Nightsister ally recovers 20% Health and Protection.
Whenever an ally is defeated, all enemies are inflicted with Plague for 3 turns and all other Nightsister allies gain bonus offense equal to 2% of the defeated ally's Max Health.
Unique: FIRES OF DATHOMIR
FINAL TEXT: (Zeta) Whenever a Nightsister ally is defeated or the enemy in the leader slot uses a special ability, Merrin gains 1 stack of Fire of Life.
Whenever Merrin gains Fire of Life, she recovers 5% Health and Protection and gains +10% Potency and Health steal per stack. For every 4th stack gained, Merrin also gains +5 Speed (Up to +100).
Whenever an ally is revived, Merrin consumes a stack of Fire of Life and gains +25% Offense (Stacking) until the end of the Encounter.
Merrin cannot be targeted by enemies inflicted with Plague as long as at least one other Nightsister ally is active.