Forum Discussion
7 years ago
@CG_TopHat
Was it necessary to make it so complicated? Wouldn't it be better to have a clause like "If Nightsister Zombie has been revived more than (let's say) 2 times with this ability it doesn't trigger any abilities when she dies".
Or something along these lines?
This way you create the need to gear one more character(I had her at g8 and found her perfectly serviceable since she could take some damage) in the midst of panic farming/gearing all these marquees, plus saving for Chewbacca (and for some people about to unlock Traya that too). On top of that you made the Sith Raid even more complicated since most guild that beat it have come to a point where it just goes away, but now and especially with the reward structure being what it is(something you should have put as a priority over Zombie) you put more strain on officers to coordinate the NS teams since the P3 teams remain pretty much the same but P4 teams take a hit, so now you have to make sure not everyone plays NS in P3 to get the better score and then you're left with nothing for P4. And on top of that you add more strain in TW (Troopers may not be able to beat them now) so you have to explain an overcomplicated kit to all guildmates that are not constantly checking the forums/youtube etc to prevent stupid loses in TW or people failing miserably in P4.
Do you think all that added effort was really necessary?
Was it necessary to make it so complicated? Wouldn't it be better to have a clause like "If Nightsister Zombie has been revived more than (let's say) 2 times with this ability it doesn't trigger any abilities when she dies".
Or something along these lines?
This way you create the need to gear one more character(I had her at g8 and found her perfectly serviceable since she could take some damage) in the midst of panic farming/gearing all these marquees, plus saving for Chewbacca (and for some people about to unlock Traya that too). On top of that you made the Sith Raid even more complicated since most guild that beat it have come to a point where it just goes away, but now and especially with the reward structure being what it is(something you should have put as a priority over Zombie) you put more strain on officers to coordinate the NS teams since the P3 teams remain pretty much the same but P4 teams take a hit, so now you have to make sure not everyone plays NS in P3 to get the better score and then you're left with nothing for P4. And on top of that you add more strain in TW (Troopers may not be able to beat them now) so you have to explain an overcomplicated kit to all guildmates that are not constantly checking the forums/youtube etc to prevent stupid loses in TW or people failing miserably in P4.
Do you think all that added effort was really necessary?
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