Forum Discussion
7 years ago
I've had a gear 9 zombie (doesn't die in 1 hit) for entirety of the Sith Raid. With just 1 run (cause we run a zerg) I get a min on a bad run of 4.5 million or so with conservative play (meaning liberal use of UW and not letting cycles stack high). 6+ million is not uncommon, and early on, when we had more time to reset a time or to, getting 8-10 million+ in P4 was achievable more than not. So, if you thought you needed full paper zombie in P4 to get a good score, that's not the case. G9 to G10 adds very little additional health to her ( I already had the STR gear pieces on her anyway) so once protection is gone early on, she's going to be very much the same tankiness level at G10.
Now, adding a heal and 2 early guaranteed revives to what she does currently, will in this case, increase the damage I feel in P4 of Sith Raid (in my case from her being at G9). I don't see much impact to her amount of deaths, the 2 instant revives will help early RNG as Daka ramps up, and the heal will be a big big boost to the Vent lead and getting the 50% turn meter as you have another NS with a heal...you should be able to sustain the TM gains even more consistently now.
For pvp...this unquestionably makes them a more stable team due to the 2 early instant revives. If something targets Daka early, they will have to kill her three times to eliminate her. Tremendous protection here. Also, the massive heal on another NS, even more security for the team.
I can't comment on P3, I don't run that team, but for PVP this is a big bump and for P4 of the Sith Raid NS can still put up 8-10+ million with solid play no problem. I really like this rework overall, very well done.
Now, adding a heal and 2 early guaranteed revives to what she does currently, will in this case, increase the damage I feel in P4 of Sith Raid (in my case from her being at G9). I don't see much impact to her amount of deaths, the 2 instant revives will help early RNG as Daka ramps up, and the heal will be a big big boost to the Vent lead and getting the 50% turn meter as you have another NS with a heal...you should be able to sustain the TM gains even more consistently now.
For pvp...this unquestionably makes them a more stable team due to the 2 early instant revives. If something targets Daka early, they will have to kill her three times to eliminate her. Tremendous protection here. Also, the massive heal on another NS, even more security for the team.
I can't comment on P3, I don't run that team, but for PVP this is a big bump and for P4 of the Sith Raid NS can still put up 8-10+ million with solid play no problem. I really like this rework overall, very well done.
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