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- You should refund all nightsister Zetas not just daka as you have fundamentally changed the whole team.
"Saint_Zach;c-1653042" wrote:
>The first 2 times another Nightsister ally is defeated by an enemy attack, they are revived
So is this read as
"When a Nightsister ally is defeated by an enemy attack, they are revived... This can only occur twice per battle."
or
"When a Nightsister ally is defeated by an enemy attack, they are revived... this revival can only occur twice per nightsister per battle."
The former.- TheRealObiOne7 years agoNew Spectator
Here you go, this explains how it works perfectly - So now that the rework completely neutered the Paper zombie method, this makes old daka and asajj’s uniques neutered as well. Who do we have to contact to get those back?
- No sir, I don’t like it. Thanks for ruining the zombie
- ""This does ruin asajj zeta somewhat for the hstt strat in p4, less so for p3 and haat" Given that dying and reviving is a large part of the Nightsister faction identity, we think that Asajj as a lead (and a part of the squad) is still very good. Additionally, Asajj's leader ability only deals with falling below 100% health, which is why we added the team heal on Zombie's special ability."
Forgive me for not taking your word on this, but when the expose mechanic was changed we were assured it would have a minimal effect in the HAAT raid. I couldn't do nearly as well anymore with the JTR, BB8 team after the change. Doesn't matter to me now though I use a different team. - TheRealObiOne7 years agoNew Spectator
If she has all omega's then refer to this "Grimstoned;c-1653037" wrote:
I want my **** asajj ventures leadership zeta back. WTH!
Me too. Makes her zeta so worthless"Ace0187420;c-1653045" wrote:
You should refund all nightsister Zetas not just daka as you have fundamentally changed the whole team.
Aye! I zeta'd NS only for the sith raid. Refund all and let us re-evaluate.- pieeater4207 years agoSeasoned HotshotAt g8 an decent mods my semi-paper zombie can survive a hit or two b4 dying an so with enough speed on her to ensure she takes a turn b4 she can take enough hits an die then couldnt i still technically leave her at g8. She only needs to take a turn b4 dying twice correct? If she dies twice b4 takin a turn she cant be revived. So makin her fast as possible would solve tht i would think. At g8 an ok mods my zombie has 39k health/protection. Thts enough to survive most hits an then from all the tm gains she usually will take a turn pretty quickly therefore dodging the unable to revive joke of a fix? Any thoughts?
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