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- The changes are huge and affect a lot all the NS faction. I think, and i know i'm not the only one, that devs should refund EVERY investment made in NS and not only the Daka zeta.
- I want my Assaj lead zeta back as well. It has been reduced in usefulness far more than daka's.
- tward9307 years agoNew Spectator
"Chewy88;c-1653083" wrote:
"DyloBin;c-1653043" wrote:
I'm a fan. And thank you the Old Daka refund along with this rework. I'm excited to continue using Zombie at a higher gear level with my Nightsisters and appreciate that you kept the theme of the faction intact with this change.
For those that are complaining, time for you to hit the drawing board and create new strategies for conquering the STR/HSTR. Changes happen, and you're allowed to not like them. But this just forces you to shoot for higher levels of play than you currently had. Which is sort of the point of a game like this.
So it doesn’t affect you so screw everyone else? That’s selfish as hell. Nerfs are not good for the community.
You haven't even tried it yet, stop calling it a nerf before you try. Also, I know several people that geared her up a lot so they are in better shape now. Anything CG was going to do was going to upset someone. Sorry you are the one upset, but it's time we figure something else out. A better geared character should perform better than an under geared character plain and simple. "Gimpyviper;c-1653094" wrote:
"SithGodSaint;c-1652994" wrote:
Man. This is really, really frustrating. I’ve been working on my NS for months to run in P3 of Sith Raid. I just put the three needed zetas on my characters yesterday and now I probably will not be able to run the P3 team. I’ve never complained on forums, but I am pretty upset.
That does suck but this rework has been coming for a long time now. And it's not like NS faction will suck they just won't be able to solo DN in P4 anymore.
Which is why it is happening. The main and only reason."Ariella;c-1653084" wrote:
@CG_TopHat this taking 2 deaths for this team business with Zombie’s new ability does more harm than good.
Under an MT lead in HAAT or Sith P3, the tactic is to keep 2 sisters, ideally MT and either Spirit or Initiate, permanently dead.
They attack alternately from the grave and this helps power up Asajj too.
With Zombie taking the first 2 deaths on their behalf, it’ll be extremely difficult in the Sith raid to cue up this team. Not impossible, but frustratingly hard with all the Traya mechanics to work with.
So much for making life simpler! And due to all the extra turns taken to line it up, P3 damage will be a lot lower, so it’s a big nerf.
What’s sad here is that this tactic didn’t rely on a paper Zombie - in fact - a G10 Zombie was a good call because she could take some hits from the sabers and not die, enabling her to take the isolate attack off Traya.
Really bad call this one.
I dont think it changes much, you get 2 revives total for all NS so most likely those will be used on Spirit or Initiate and if you dont lvl up Undying Sacrifice revived Spirit or Initiate will only get 15% of NS Zombie health back which makes them easy to kill again.- I did not read through 4 pages to see if this was touched upon or not, so I apologize if it was.
Looking over the 2x Revival aspect... so if I loose Talia in normal combat, she will revive immediately? That kinda takes away from a strategy I use, in allowing a player to stay dead for a bit (2-3 turns) during the match for the chance of a little extra offense would it not?
I hate to say it but I think you can keep the two revivals aspect. - Therionite7 years agoNew ScoutSo if I'm reading this correctly, Undying Sacrifice allows zombie to be revived at -100% speed, but she can never get that speed back, so she will never take another turn or be able to regain taunt.
Which means the extra revive is only useful for feeding AV, Daka, etc. Am I wrong? - drest887 years agoRising Veteran
"Bulldog1205;c-1653066" wrote:
I think everyone is jumping the gun here. Am I the only one thinking about how this can improve the score?
I don’t know how you’re thinking that this means your score is gonna drop drop drop soooo hard "Therion;c-1653106" wrote:
So if I'm reading this correctly, Undying Sacrifice allows zombie to be revived at -100% speed, but she can never get that speed back, so she will never take another turn or be able to regain taunt.
Which means the extra revive is only useful for feeding AV, Daka, etc. Am I wrong?
Copied here for ease: "When Nightsister Zombie is defeated by this effect, she loses all Protection, dispels all negative Speed effects from Endless Horde and revives with 50% Turn Meter."
Undying Sacrifice's revives will reset the negative speed from Endless Horde, re-enabling Zombie's ability to take turns and taunt.- @CG_TopHat this change doesn't stop MT's zeta from working right? It just makes it harder to get it going, and severally reduces asajj's effectiveness? (No one is buying the forced healing is a positive either.)
I'll hold judgment until I play it, but on paper this looks like another nerf based around a horrible raid that's universally disliked.
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