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MmoProNick's avatar
8 years ago

Nightsisters Faction Pass Suggestion (The least loved faction in the game)

The Nightsisters (apart from Ventress, who's gotten a little attention with her zeta and a few buffs), are a SERIOUSLY neglected group in SWGOH. For a small clan that has the power to reanimate the dead, steal living force from people, torture Sith lords from systems away, possessed a level of power that even Sidious admired, and took an entire battalion of droids lead by General Grievous to (mostly) eliminate, the nightsisters in SWGOH are completely under-represented both meta wise, and completely underrepresented by the developers, who have pretty much failed altogether to acknowledge this faction.

According to swgoh.gg, Ventress is the only nightsister to be used at rank one, daka is only used once in ranks 1-10, and both are only used by a single player in their team. And in ranks
1-100, Ventress lead is used just twice, and in the entire meta Ventress and Daka are the only two used at all, with only 52 and 27 players using them respectively. The nightsisters are also the ONLY faction without synergies among themselves or with other toons from separate factions apart from the lead ability. (Apart from the relatively new separatist faction, of which Ventress is also a member...)

So I took the liberty of creating a list of buffs/reworks to make the nightsisters more viable in the Meta, or anywhere else in the game for that matter. Please take the time to read through this extensive post, which took me 2 hours to type up.



Asajj Ventress:

Basic: Omega Upgrade: +30% Damage and + 15% Stun from +15% Damage

Special 1 (Strike Fear): Grants Heal to all Nightsister allies instead of just Ventress (How I miss when this ability healed everyone.)
Ventress really doesn't need this much heal for herself so much as some of the other nightsisters need another healer.

Special 2 (Endless Wrath): From + 15% damage to + 30% damage, and refresh cooldowns of all nightsister allies.
The maximum reduction Ventress can get from this one is 1 turn with her other ability, and it's already hard enough to get a kill with this move, let alone obtain a benefit from it, the other Nightsisters would have more of a benefit from this move than Ventress will ever have.


Talia:

Basic:
Upgrade 5: From + 5% damage to + 10% damage, and add + 20% bonus damage
Omega Upgrade: +30% damage in addition to Previous Bonus (to 40% bonus damage)
This move is WAY too weak to make a noticeable difference in Talia's health, a damage buff would allow the healing to make a real difference.

Special 1:
Omega Upgrade: Bonus effect chance: 100%, + 20% turn meter gain for other allies.

Special 2:
Omega Upgrade: + 30% damage in addition to previous bonus

Leader: Change to Unique ability, active until Talia dies, -6% evasion
Can we please change this into a unique, because it really can't compete with Ventress' lead, and a slight evasion bonus for the sisters would be very helpful (but not OP against R2).



Old Daka

Basic: + 5% bonus stun chance (at all levels), Now deals special damage instead of physical damage.
Omega: + 15% damage and +20% Stun Chance from + 15% Stun chance.

Special: Omega: + 15% Revive chance, now grants Offense up and Defense up to allies who were not revived for 2 turns, and dispel all Undead effects on nightsister allies. (see below)

Unique: +10% revive chance, bonus effect Duration + 1.
NEW ZETA: As long as Old Daka is alive, Nightsister allies have a 100% chance of reviving at 100% health, and gain the Undead Trait.

Units with the Undead trait can only use their basic attacks, but gain 30% speed, 50% defense, 50% max Health, and 100% offense, This effect cannot be dispelled, and lasts until Old Daka is defeated or uses a special ability.

This would make Daka a serious threat, but not too powerful a threat as nightsisters would only use basic abilities. (in the series revived sisters were more or less mindless zombies that could only slash at enemies.) Her heal would also make her viable in other teams, while keeping her from being too OP with the other sisters.



Nightsister Acolyte:

Basic: Omega - Gains 15% damage in addition to previous buff.

Special 1:
All Levels: Grants all nightsister allies tenacity up for 2 turns on a finishing blow
Omega - Dispel and Turn meter gain effects now activate on a critical hit instead of on a kill, grant half as much turn meter to other nightsister allies and gains + 15% damage.

Unique: Omega upgrade and upgrades 6 and 4 give 10% Critical chance each instead of 5%. And grants half of the hp gain and critical chance to other nightsister allies.



Nightsister Initiate:
Basic: Omega - Now adds + 15% damage, and + 1 Damage over Time effect.

Special 1: Omega - +30% Damage, Cooldown - 1.

Special 2: 100% buff immunity chance, Duration + 1,
Upgrades 3 and 5: Now give + 35% buff immunity chance each.
Omega: Loses + 15% buff immunity chance, Gains + 30% damage, and dispels all positive status effects on target enemy, and remove 10% turn meter for each effect dispelled on the target enemy.

NEW UNIQUE: For the Sisterhood
Level 1 ability reads: Whenever any ally is revived, Nightsister Initiate gains taunt for 1 turn. In addition: She has +10% critical damage
Ability upgrades 2-4: Add 4% critical damage each.
Level 5: Gains taunt whenever ant enemy is defeated.
Levels 6 and 7: Add 4% critical damage each
Zeta: Add taunt for 1 turn at the beginning of battle and + 5% Critical damage.

Final text reads: At the beginning of battle, and whenever any enemy is defeated or any ally is revived revived, Nightsister Initiate gains taunt for 1 turn. In addition, She has +35% Critical damage.

The initiate is one of the tankiest toons in the game, but apart from R2D2, her tankiness cannot be used properly. Besides, I think it's hard to ignore someone slashing at you with blades. So can we give her some form of a taunt (the one i mentioned above is most viable in the meta, and gets suggested fairly often.)


I Hope that you all enjoyed my suggestions for a Nightsister faction pass in the future, which should give them the proper amount of power they deserve. The eventual release of Mother Talzin would also be appreciated CG. Anyways, I appreciate all those who read this entire post, which took me roughly 2 hours to type up.

(Note: This thread has a sister post in the feedback section)
  • "Spyda;c-1058854" wrote:
    Yeah that PodCast comment makes me sad...

    "MmoProNick;c-1055316" wrote:
    "XiSiX;c-1053808" wrote:
    I actually think both Savage and Maul should be part of the NightSisters faction, whether they are sisters or not doesnt matter, they are part of that faction. And you should have synergy between maul, savage, daka, ventress, and add Mother Tenzin.


    Daka and Ventress barely ever came into contact with maul and savage, but yes if Talzin ever gets added she should have some level of synergy to her born sons.


    I'm not sure how you justify this comment though. Savage and Asajj had a LOT of interaction in the Clone Wars series. Savage was actually created to SERVE Asajj, and I'm pretty sure Old Daka was one of those who helped to create him (or rather, turn him into what he is). Asajj Ventress is the one who hand picked Savage out from amongst the other men of his clan, and performed all of his initial testing and training. The entire time he was serving under Dooku he was acting as an undercover agent for Asajj and the Nightsisters. When the right time came, he betrayed Dooku to fight alongside Asajj in an assassination attempt on Dooku's life. His allegiance has ALWAYS been to the Nightsisters, his connection to the Sith was only ever a ruse.

    When Maul came back into the picture he realigned himself with the Nightsisters, having been long abandon by the Sith he had once served. The only people Maul ever answered to after that was Mother Talzin, Old Daka, and the other Nightsister elders.

    After Darth Sidious killed Savage, Maul only temporarily feigned his allegiance to Darth Sidious in an attempt to regain some lost ground, and then turned on him once more.

    Both Maul and Savage remained loyal to Mother Talzin and the Nightsister clan until the day they died.

    A Dathimarian tag would be great, but a Nightsister tag would actually also be very appropriate for both of them.


    Yes I should've taken the time to acknowledge the purpose of savage to serve Ventress. And actually, only Talzin was alive (barely, in the spirit realm), by the time that maul was brought back to Dathomir.
    It seems that just as the clan was completely killed off in the Series, they've been completely killed off in the game as well.
  • "UltimateSeaDog;c-1060187" wrote:
    If anything, the nightsisters should just be removed from this game, IMO.


    Can you please explain WHY?
  • I'll just add my voice to the crowd of ppl asking for a NS rework. They desperately need a boost. Talzin would be a good start. And boost various other attributes, maybe Daka's revive should be 100% effective for at least 1 dead NS, just for starters.
  • "dan_lynch_01;c-1062446" wrote:
    I'll just add my voice to the crowd of ppl asking for a NS rework. They desperately need a boost. Talzin would be a good start. And boost various other attributes, maybe Daka's revive should be 100% effective for at least 1 dead NS, just for starters.


    Personally I think that CG is just trying to avoid a NS rework because there a few players who've never heard of the faction and would start whining because their fav faction didn't get buffed when some random species they've never heard of did... (mostly players who've only watched the movies.)

    At least give this faction some love with an event outside some dumb omega battle that doesn't even need the sisters in the first place when you can just use your zylo to auto kill everything.
  • "MmoProNick;c-1063915" wrote:
    "dan_lynch_01;c-1062446" wrote:
    I'll just add my voice to the crowd of ppl asking for a NS rework. They desperately need a boost. Talzin would be a good start. And boost various other attributes, maybe Daka's revive should be 100% effective for at least 1 dead NS, just for starters.


    Personally I think that CG is just trying to avoid a NS rework because there a few players who've never heard of the faction and would start whining because their fav faction didn't get buffed when some random species they've never heard of did... (mostly players who've only watched the movies.)

    At least give this faction some love with an event outside some dumb omega battle that doesn't even need the sisters in the first place when you can just use your zylo to auto kill everything.


    We have an Ugnaught! They literally have no speaking parts in any movie, yet no one is complaining. But we want NS to be useful and the trolls come calling. pff
  • "MmoProNick;c-1063915" wrote:
    Personally I think that CG is just trying to avoid a NS rework because there a few players who've never heard of the faction and would start whining because their fav faction didn't get buffed when some random species they've never heard of did... (mostly players who've only watched the movies.)

    At least give this faction some love with an event outside some dumb omega battle that doesn't even need the sisters in the first place when you can just use your zylo to auto kill everything.

    I don't want to believe people still haven't heard of Nightsisters (outside of today's kids with Rebels being their entry point)...they debuted in 1994 via EU books, resurfaced in Clone Wars 1.0 with Asajj, and obviously the biggest splash with The Clone Wars.

    So far, almost all planets seen or referred to 8 movies has Toons...with the exception of Naboo. The game already has given us Toons that are not in any movie or TV series. I would rather stick to characters that has had screen time, or generic Toons like Ewok Scout, CUP, Mod Enforcer, Hoth Rebel Soldier, etc.

    At the very least make the Nightsister event be like Daily Challenges, where you get 3 successful battles each time it comes around. IIRC, they payout is roughly the same as the Mat's Daily Challenge.
  • "UltimateSeaDog;c-1060187" wrote:
    If anything, the nightsisters should just be removed from this game, IMO.


    "Metroplex79;c-1065295" wrote:
    "MmoProNick;c-1063915" wrote:
    Personally I think that CG is just trying to avoid a NS rework because there a few players who've never heard of the faction and would start whining because their fav faction didn't get buffed when some random species they've never heard of did... (mostly players who've only watched the movies.)

    At least give this faction some love with an event outside some dumb omega battle that doesn't even need the sisters in the first place when you can just use your zylo to auto kill everything.

    I don't want to believe people still haven't heard of Nightsisters (outside of today's kids with Rebels being their entry point)...they debuted in 1994 via EU books, resurfaced in Clone Wars 1.0 with Asajj, and obviously the biggest splash with The Clone Wars.

    So far, almost all planets seen or referred to 8 movies has Toons...with the exception of Naboo. The game already has given us Toons that are not in any movie or TV series. I would rather stick to characters that has had screen time, or generic Toons like Ewok Scout, CUP, Mod Enforcer, Hoth Rebel Soldier, etc.

    At the very least make the Nightsister event be like Daily Challenges, where you get 3 successful battles each time it comes around. IIRC, they payout is roughly the same as the Mat's Daily Challenge.


    Ah.... The Clone Wars, I think this might've hooked me onto the nightsisters.

    http://orig08.deviantart.net/2ad3/f/2012/335/9/0/star_wars_the_clone_wars_dooku_and_mother_talzin_by_seekerarmada-d5mqbt6.jpg

    Seems like this'll be the face of everyone who hates on the nightsisters or disregarded them if they ever get a purpose. Until then, this is everyone who DID level the nightsisters, including me, every time one of these threads dies or CG jokes about the sisters.
  • ^ Any faction with powers that are not Jedi or Sith makes the universe as a whole seem more interesting.

    Oh yeah, and some retcon about the witch in the 2nd original anthology movie "The Battle of Endor", being a Nightsister. I personally think it was a stretch.