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6 years ago
"KausDebonair;c-1871420" wrote:"Waqui;c-1869181" wrote:"KausDebonair;c-1869010" wrote:"Rogenhamen;c-1869004" wrote:"KausDebonair;c-1868998" wrote:"KausDebonair;c-1868996" wrote:"DaPowerfulJedi;c-1868803" wrote:
Vader and Maul too.
They do not have any immediate bonus turn mechanics.
Oops. Vader technically does. But I can’t see anywhere that Maul does.
Maul takes another turn after he kills a unit with his basic.
Ah. I skipped that sentence when I read his abilities. Lol.
Regardless, I agree about the difference between bonus turns and immediate 100% TM gain. I’ve been in a few discussions on here before about them. A couple toons have ability listed as “bonus turn” but are still subject to a TM coin flip (Shoots First...). There needs to be a clear delineation of what is what in this terminology. Or, make them all the same, functionally.
It appears that the TM gain from getting a "bonus turn" can't be prevented with daze/shock, while the TM from getting "100% bonus TM" can. So there already is this delineation.
I understand there is a difference in how the two abilities function, what I’m saying is that some abilities are listed as “bonus turns” but their in-game functionality is that of 100% TM gain. That’s the delineation I’m talking about, that some abilities are described one way but function the other. This could (...will) lead to players to strategize one way when they shouldn’t due to incorrect description language.
Getting a bonus turn is getting 100% TM. Nothing else. However getting a bonus turn can't be prevented, while getting 100% TM can. One doesn't function like the other. The only example where the description should be changed is Thrawn's TM swap which was left unchanged, when the functionality was changed.
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