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6 years ago
"cannonfodder_iv;c-1873221" wrote:"Waqui;c-1871428" wrote:"KausDebonair;c-1871420" wrote:"Waqui;c-1869181" wrote:"KausDebonair;c-1869010" wrote:"Rogenhamen;c-1869004" wrote:"KausDebonair;c-1868998" wrote:"KausDebonair;c-1868996" wrote:"DaPowerfulJedi;c-1868803" wrote:
Vader and Maul too.
They do not have any immediate bonus turn mechanics.
Oops. Vader technically does. But I can’t see anywhere that Maul does.
Maul takes another turn after he kills a unit with his basic.
Ah. I skipped that sentence when I read his abilities. Lol.
Regardless, I agree about the difference between bonus turns and immediate 100% TM gain. I’ve been in a few discussions on here before about them. A couple toons have ability listed as “bonus turn” but are still subject to a TM coin flip (Shoots First...). There needs to be a clear delineation of what is what in this terminology. Or, make them all the same, functionally.
It appears that the TM gain from getting a "bonus turn" can't be prevented with daze/shock, while the TM from getting "100% bonus TM" can. So there already is this delineation.
I understand there is a difference in how the two abilities function, what I’m saying is that some abilities are listed as “bonus turns” but their in-game functionality is that of 100% TM gain. That’s the delineation I’m talking about, that some abilities are described one way but function the other. This could (...will) lead to players to strategize one way when they shouldn’t due to incorrect description language.
Getting a bonus turn is getting 100% TM. Nothing else. However getting a bonus turn can't be prevented, while getting 100% TM can. One doesn't function like the other. The only example where the description should be changed is Thrawn's TM swap which was left unchanged, when the functionality was changed.
I don't think this is true anymore and why the description differences that @KausDebonair points out are valid, and why Han Solo's description is inaccurately described as a "Bonus Turn" when he actually just starts an encounter with 100% TM. The "immediate bonus turn" mechanic, I believe, passes immediate control of the next turn to the specified character. There is no opportunity for other toons with full turn meters to go subject to coin flips among other toons with full turn meter.
Savior is a great example of this and one that we are all well aware of. I've fought hundreds of CLS vs. JKR battles and never once have I seen Savior be subject to the TM coin flip. The saved jedi always takes the next turn. GMY is another example. Since the rework, I've not seen anyone take a turn in between Masterstroke and GMY's next turn. CLS and Call to Action on the other hand is a very different story. Fighting CLS vs. JKR, if you trigger savior using Call to Action (by having a Chewie assist on a guarded CLS), CLS will never be the next character to go. If "bonus turn" semantics were the same as "100% TM", it would have happened at least once by now (average 4 CLS v JKR fights per day since January)
Anyone that runs Raid Han in "Smuggler's Run" knows that Shoot First doesn't mean "immediate bonus turn" as other members of his team can go ahead of him.
Therefore Han's should be corrected to say that he starts each encounter with 100% TM and not a "bonus turn".
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