6 years ago
October/November 2019 Revenue
In between the crazy amount of outcry recently, this is how the game has done last month. The person putting down all the data of game's lifetime on reddit doesn't seem to be doing i...
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On google play store, they went from #2 top grossing to #9. I suspect the trend will continue.
Would you mind presenting the "trend" you are referring too, because the game goes up and down as all others do. Siting a high and a low, does not make a trend.
December 2018 to august 2019 is a trend and last 2 months reverses that trend. It's not a simple up-down noise.
Your argument for it not being up and down is that it went down and up?
No. There's a more widespread trend this year then monthly up-downs, that's what a trend means, no? How this will flesh out is yet to seen.
Ok, but on almost any graph you can pick an arbitrary time frame that shows whatever you want. But you really didn't even do that well since (as you even pointed out) it already recovered in the last 2 months (i believe that's called trending up).
I did mention it in the first message you quoted. It's not like we are talking about a natural phenomena with infinite complexity. We all know the underlying events in any given period and things correlate pretty well with those.
So the uptick in the last 2 months don't count because we know why it happened?
I have no idea what your point is. You posted a graph with ups and downs and a nearly flat overall trend, and you're trying to convince us it's not?
I have no idea what your point is either. What did I say to convince anyone of anything? See the first post in the topic. If there's a narrative I'm pushing it's that the game is not dying despite the recent common belief that many blindly propagates.
Ok. I can agree with that. Just wasn't understanding the "trend", but it's all good.
Merely contracting the same data to quarters makes the trend more noticable.
REVANue was higher than RELICnue,
Considering they had their second biggest day ever and still income is down proves that spending is falling off.
Imo...
With the new standard being $1,000 or more for a character a large majority of the people who spend 20 or 50 bucks here and there have given up, quit or gone f2p, on trying to compete because the value these players get for their investment is so small...
f2p outside the top 100 are still farming away at getting their first r7 character while others have multiple teams at r7, this gap is several thousand dollars and without spending there is not a way to bridge the gap. In the past (imo) the thing that made this game fun for everyone was p2w had a small advantage but f2p could keep up after 2 or 3 months they got the new meta on second unlock then it changed, now some people have rosters that are thousands of dollars and years ahead of f2p and that makes the game less enjoyable and discourages the 20 and 50 buck investments.
I'm f2p for the past 3 years (save for an $8 gear pack a few months back, which I have since atoned for) - I have 2 R7 characters (and 1 R6 - and several R3-5), finish 1st in arena and top5 in fleet daily. While I appreciate your concern for us f2p players, I can assure you, we are keeping up just fine.
Since when do you represent all the F2P players in swgoh?
I don't - but the post I quoted presumed to speak for all f2p players. It was wrong.
While I appreciate your concern for us f2p players, I can assure you, we are keeping up just fine.
This sentence strongly indicates you are speaking on behalf of all F2P players, especially the bolded part.
Yes, hence the first two words of my response to you- "I don't" - an acknowledgement that I do not. I was simply pointing out that his assertion that f2p players were outside the top 100, that relics are p2p and that f2p are struggling to keep up. Which is not the case for all f2p players - and definetly a misrepresentation of relics.
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